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Steam News30 July 202511mo ago

Weekly build 7/30/25

Swimming mechanics have been improved, easier to jump out on the water's edge, and more stable surface swimming. Building plan quests now automatically show all objects in the crafting menu.

Full notes

Full Voxile update

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What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedSwimming mechanics have been improved, easier to jump out on the water's edge, and more stable surface swimming. Building plan quests now automatically show all objects in the crafting menu. Starting a new procedural world in game defaults to "survival", and now uses the full set of biomes. Fixed falling damage not applying when holding jump while landing. New font for UI (experiment). ProcGen: Barrens and Forect biomes on by default. ProcGen: an area around the player is now always monster-free at the start. When out of stamina or weapon is broken, the player holds the weapon down to signal it can't be used. ProcGen: new rock columns may contain ores that can be mined. Add small particle effects for repairable objects. Monsters: Flying monsters back up into the air before swooping again. Editor UI: Warning if the response text is too verbose (>122 characters). Fix: Some explosive objects weren't interactable. Fix: The jackhammer progress bar would extend forever when holding down the button. Fix: Crash in the editor when placing objects near the edge of the world. Great Basin Temple: Dialog made more consistent and concise.

Voxile changes

fixedSwimming mechanics have been improved, easier to jump out on the water's edge, and more stable surface swimming. Building plan quests now automatically show all objects in the crafting menu. Starting a new procedural world in game defaults to "survival", and now uses the full set of biomes. Fixed falling damage not applying when holding jump while landing. New font for UI (experiment). ProcGen: Barrens and Forect biomes on by default. ProcGen: an area around the player is now always monster-free at the start. When out of stamina or weapon is broken, the player holds the weapon down to signal it can't be used. ProcGen: new rock columns may contain ores that can be mined. Add small particle effects for repairable objects. Monsters: Flying monsters back up into the air before swooping again. Editor UI: Warning if the response text is too verbose (>122 characters). Fix: Some explosive objects weren't interactable. Fix: The jackhammer progress bar would extend forever when holding down the button. Fix: Crash in the editor when placing objects near the edge of the world. Great Basin Temple: Dialog made more consistent and concise.

Swimming mechanics have been improved, easier to jump out on the water's edge, and more stable surface swimming. Building plan quests now automatically show all objects in the crafting menu. Starting a new procedural world in game defaults to "survival", and now uses the full set of biomes. Fixed falling damage not applying when holding jump while landing. New font for UI (experiment).

ProcGen

Barrens and Forect biomes on by default.

ProcGen

an area around the player is now always monster-free at the start. When out of stamina or weapon is broken, the player holds the weapon down to signal it can't be used.

ProcGen

new rock columns may contain ores that can be mined. Add small particle effects for repairable objects.

Monsters

Flying monsters back up into the air before swooping again.

Editor UI

Warning if the response text is too verbose (>122 characters).

Fix

Some explosive objects weren't interactable.

Fix

The jackhammer progress bar would extend forever when holding down the button.

Fix

Crash in the editor when placing objects near the edge of the world.

Great Basin Temple

Dialog made more consistent and concise.

Source

Steam News / 30 July 2025

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