Full notes
Full Voxile update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
Voxile changes
- CraftingNew craftable candle resource used in McAbre crafting quests and in the normal crafting tree.
Proc Gen: Some minor prop additions with some fun bonuses -- keep an eye out for oars on the beaches of your island!
Proc Gen: worlds now generate sandy paths as part of the landscape by default.
Monsters: Additional tuning and cleanup of various monsters.
- Object PhysicsFPS improved especially for procgen worlds after you make the first modification.
Effectlang: Rename SetFogDistance -> SetFog and add thickness parameter.
- EditorNew wooden ship pieces and decorations, including hulls, sails, cannons, ropes, and helms. New robot parts clutter and deactivated robots made from one of our backer designs.
Editor: Increase autosave timeout to 5 seconds, don't autosave if actively using a tool.
Editor: Display object materials in properties window.
- Crystal CathedralNew island in WIP worlds folder. In a very early stage of development, but now playable!
- Dead WaterNew island in WIP worlds folder. A murder Mystery themed level, In early blockout stage, not much gameplay. players can view the current city layout, and tilesets and color palettes that will be used.
Source
Changelog.gg summarizes and formats this update. How we read updates.
