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Steam News21 May 20206y ago

Changelog Version 1.0.3

Mechanics: -There is now a menu to select the different AIs and to change the difficulty of them -You can now change the AIs difficulty, this influences: x The amount of builders the AI has x The amount of skillpoints t

Full notes

Full Voxel Crusade update

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What changed

0 fixes2 additions3 changes0 removals
  • Gameplay
  • UI and audio
addedYou can now change the AIs difficulty, this influences: x The amount of builders the AI has
changedx The amount of skillpoints the AI has x The recruiting speed x The amount of blacksmith upgrades per unit x The AIs "players" stats -The AI will now stop recruiting worker units when there is someone with the plague in the city -The AI will now upgrade buildings -The AI will now remove builders if there is no more need for them -The AI will now attack spawners if there is now player or other AI to attack
changedI improved the AIs attack behaviour
addedArchers now have a higher range on walls and towers -The AI does not use it's "player" multiple time for an attack anymore -Reduced enemy catapults dmg to 15 (before it was 20)
changedThe AIs Ogre tamer did no damage -The player got stuck when trying to climb a wall -The AI could get negative gold with taxes -The player was able to open and close the AIs gate houses when in the same team -Setting teams for the AI did not work correctly with more then 1 AI -The player was able to change happieness and taxes of the AI when in the same team -When having excactly 0 health units did not die and where invincible -The sheep farm did not work with more then 1 AI -The blacksmiths sound did not work

Voxel Crusade changes

addedYou can now change the AIs difficulty, this influences: x The amount of builders the AI has
changedx The amount of skillpoints the AI has x The recruiting speed x The amount of blacksmith upgrades per unit x The AIs "players" stats -The AI will now stop recruiting worker units when there is someone with the plague in the city -The AI will now upgrade buildings -The AI will now remove builders if there is no more need for them -The AI will now attack spawners if there is now player or other AI to attack
changedI improved the AIs attack behaviour
addedArchers now have a higher range on walls and towers -The AI does not use it's "player" multiple time for an attack anymore -Reduced enemy catapults dmg to 15 (before it was 20)
changedThe AIs Ogre tamer did no damage -The player got stuck when trying to climb a wall -The AI could get negative gold with taxes -The player was able to open and close the AIs gate houses when in the same team -Setting teams for the AI did not work correctly with more then 1 AI -The player was able to change happieness and taxes of the AI when in the same team -When having excactly 0 health units did not die and where invincible -The sheep farm did not work with more then 1 AI -The blacksmiths sound did not work

Mechanics:

-There is now a menu to select the different AIs and to change the difficulty of them

-You can now change the AIs difficulty, this influences: x The amount of builders the AI has

x The amount of skillpoints the AI has x The recruiting speed x The amount of blacksmith upgrades per unit x The AIs "players" stats -The AI will now stop recruiting worker units when there is someone with the plague in the city -The AI will now upgrade buildings -The AI will now remove builders if there is no more need for them -The AI will now attack spawners if there is now player or other AI to attack

-I improved the AIs attack behaviour

Balancing:

-Archers now have a higher range on walls and towers -The AI does not use it's "player" multiple time for an attack anymore -Reduced enemy catapults dmg to 15 (before it was 20)

Bugfixes:

-The AIs Ogre tamer did no damage -The player got stuck when trying to climb a wall -The AI could get negative gold with taxes -The player was able to open and close the AIs gate houses when in the same team -Setting teams for the AI did not work correctly with more then 1 AI -The player was able to change happieness and taxes of the AI when in the same team -When having excactly 0 health units did not die and where invincible -The sheep farm did not work with more then 1 AI -The blacksmiths sound did not work

Source

Steam News / 21 May 2020

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