Hey guys, sorry that it took so long for this update, I was busy in real life! Mechanics: -New AI: Ice Queen -New AI: Wyvern Slayer -If an AI does not have enough villagers to recruit new attack units, he will use the o
Full notes
Full Voxel Crusade update
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Repeated intro
Hey guys,
What changed
0 fixes4 additions1 change0 removals
Gameplay
Performance
addedNew AI: Ice Queen
addedNew AI: Wyvern Slayer
addedIf an AI does not have enough villagers to recruit new attack units, he will use the one he has to attack, this makes the AI a lot more aggressive in the mid game
changedHops grow a little bit slower now -Buildings do now stop trying to spawn units after two minutes (if you don't have enough villagers for example)
addedWhen having a lot of buildings on the map the game could crash -When having max amount of units the AI was unable to attack -When having the skill to increase your units stats, the stats where increased every time you recruited a new unit, this lead to the AI being insanely strong on nightmare difficulty -The player and well worker were stuck in an animation for a few seconds when using the well
Voxel Crusade changes
addedNew AI: Ice Queen
addedNew AI: Wyvern Slayer
addedIf an AI does not have enough villagers to recruit new attack units, he will use the one he has to attack, this makes the AI a lot more aggressive in the mid game
changedHops grow a little bit slower now -Buildings do now stop trying to spawn units after two minutes (if you don't have enough villagers for example)
addedWhen having a lot of buildings on the map the game could crash -When having max amount of units the AI was unable to attack -When having the skill to increase your units stats, the stats where increased every time you recruited a new unit, this lead to the AI being insanely strong on nightmare difficulty -The player and well worker were stuck in an animation for a few seconds when using the well
sorry that it took so long for this update, I was busy in real life!
Mechanics:
-New AI: Ice Queen
-New AI: Wyvern Slayer
-If an AI does not have enough villagers to recruit new attack units, he will use the one he has to attack, this makes the AI a lot more aggressive in the mid game
Balancing:
-Hops grow a little bit slower now -Buildings do now stop trying to spawn units after two minutes (if you don't have enough villagers for example)
Bugfixes:
-When having a lot of buildings on the map the game could crash -When having max amount of units the AI was unable to attack -When having the skill to increase your units stats, the stats where increased every time you recruited a new unit, this lead to the AI being insanely strong on nightmare difficulty -The player and well worker were stuck in an animation for a few seconds when using the well