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Steam News2 July 20206y ago

Changelog Version 1.0.3.3

Mechanics: -New AI: The Herse -There is now a way to disable if the player does clean in the controls menu -Gates do now have a soundeffect -New skin color: Green Balancing: -Increased wall and towers health by 500 -Dec

Full notes

Full Voxel Crusade update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Balance
addedNew AI: The Herse
addedThere is now a way to disable if the player does clean in the controls menu -Gates do now have a soundeffect -New skin color: Green
changedIncreased wall and towers health by 500 -Decreades the AI players health a bit
addedThe game had a lot of errors if the player died when an AI was in the game -When playing a map with more then 1 player, the game tried to add an AI even if the player did not add one -I felt like the eagles nice sound was not loud enough anymore so I maded it louder, to make sure you can hear it again -Normal enemies did not focus the AIs player -When changing your character and saving it was possible that you were not able to start a game -When swapping the AIs position on the map, the difficulty was not swapped -Destroying the sheep farm did not work -Plants stood when building something on top -The bakery in the first campaign mission had invalid textures

Voxel Crusade changes

addedNew AI: The Herse
addedThere is now a way to disable if the player does clean in the controls menu -Gates do now have a soundeffect -New skin color: Green
changedIncreased wall and towers health by 500 -Decreades the AI players health a bit
addedThe game had a lot of errors if the player died when an AI was in the game -When playing a map with more then 1 player, the game tried to add an AI even if the player did not add one -I felt like the eagles nice sound was not loud enough anymore so I maded it louder, to make sure you can hear it again -Normal enemies did not focus the AIs player -When changing your character and saving it was possible that you were not able to start a game -When swapping the AIs position on the map, the difficulty was not swapped -Destroying the sheep farm did not work -Plants stood when building something on top -The bakery in the first campaign mission had invalid textures

Mechanics:

-New AI: The Herse

-There is now a way to disable if the player does clean in the controls menu -Gates do now have a soundeffect -New skin color: Green

Balancing:

-Increased wall and towers health by 500 -Decreades the AI players health a bit

Bugfixes:

-The game had a lot of errors if the player died when an AI was in the game -When playing a map with more then 1 player, the game tried to add an AI even if the player did not add one -I felt like the eagles nice sound was not loud enough anymore so I maded it louder, to make sure you can hear it again -Normal enemies did not focus the AIs player -When changing your character and saving it was possible that you were not able to start a game -When swapping the AIs position on the map, the difficulty was not swapped -Destroying the sheep farm did not work -Plants stood when building something on top -The bakery in the first campaign mission had invalid textures

Source

Steam News / 2 July 2020

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