What changed
0 fixes1 addition1 change1 removal
addedAI based changes: The AI can now: -manage it's happieness and taxes -manage it's market -recruit worker units if they die -recruit military units (it has a defender army and an attacker army) -use the blacksmith -open and close gates -spawn and use its king (only for attacking for now) -If the AIs king dies he respawns at the graveyard if there is one -If the AIs king dies and he has no graveyard, the AI will be destroyed -The AI has now skills (like the player) depending on the difficulty -The player can no longer see the resources needed from the AI
changedOther changes: -The camera in the angled view will now rotate by 90° when pressing ctrl
removedNext week I will update the lobby with some UI that you can select the AI and the difficulty of that AI. As well as some more improving of the AI: -AI attacking spawners if in the same team as the player, at the moment it will only try to attack the player -Making the AI attack units that are inside of its castle -making the AI rotate its castle towards the player -Test with multiple AIs -Test with multiple players -Making the AI able to upgrade houses and removing builders -Fixing some bugs tha AI has
Voxel Crusade changes
addedAI based changes: The AI can now: -manage it's happieness and taxes -manage it's market -recruit worker units if they die -recruit military units (it has a defender army and an attacker army) -use the blacksmith -open and close gates -spawn and use its king (only for attacking for now) -If the AIs king dies he respawns at the graveyard if there is one -If the AIs king dies and he has no graveyard, the AI will be destroyed -The AI has now skills (like the player) depending on the difficulty -The player can no longer see the resources needed from the AI
changedOther changes: -The camera in the angled view will now rotate by 90° when pressing ctrl
removedNext week I will update the lobby with some UI that you can select the AI and the difficulty of that AI. As well as some more improving of the AI: -AI attacking spawners if in the same team as the player, at the moment it will only try to attack the player -Making the AI attack units that are inside of its castle -making the AI rotate its castle towards the player -Test with multiple AIs -Test with multiple players -Making the AI able to upgrade houses and removing builders -Fixing some bugs tha AI has
I spent a LOT of time on the AI this week, I wanted to bring it to a point where you could actualy fight it.
Mechanics:
AI based changes: The AI can now: -manage it's happieness and taxes -manage it's market -recruit worker units if they die -recruit military units (it has a defender army and an attacker army) -use the blacksmith -open and close gates -spawn and use its king (only for attacking for now) -If the AIs king dies he respawns at the graveyard if there is one -If the AIs king dies and he has no graveyard, the AI will be destroyed -The AI has now skills (like the player) depending on the difficulty -The player can no longer see the resources needed from the AI
-The AI's information is now saved as an json file for easy modding
Other changes: -The camera in the angled view will now rotate by 90° when pressing ctrl
Bugfixes:
-The player could not pause when an AI was in the battle -If you had no villagers the plague could not go away -The player was not able to "jump" with the camera to his position in the angled view -Builders have now a second way to detect if they got stuck
Next week I will update the lobby with some UI that you can select the AI and the difficulty of that AI. As well as some more improving of the AI: -AI attacking spawners if in the same team as the player, at the moment it will only try to attack the player -Making the AI attack units that are inside of its castle -making the AI rotate its castle towards the player -Test with multiple AIs -Test with multiple players -Making the AI able to upgrade houses and removing builders -Fixing some bugs tha AI has