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Steam News24 April 20206y ago

Changelog Version 1.0.0 - Full release

Hey guys, I put a lot of effort into this update, I made sure to change stuff that I knew you wanted for a longer time, fixed a lot of bugs and added fire to the game!

Full notes

Full Voxel Crusade update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey guys,

What changed

1 fix3 additions4 changes0 removals
  • Fixes
  • Gameplay
  • Maps
  • UI and audio
  • Events
fixedI put a lot of effort into this update, I made sure to change stuff that I knew you wanted for a longer time, fixed a lot of bugs and added fire to the game!
changedThe game will now be in full release state and for sale.
addedNew mechanic Fire:
changedFire spreads over time to close buildings. Some buildings like pathways can't burn. Well workers can extinguish fire if they have water in their well The player can extinguish fire as well Rain can extinguish fire. (not thunderstorm) Units take a lot of damage if they stand inside fire. This can happen before peacetime is over!
addedNew weather: Thunder storm (can appear at forest, beach and mountains)
changedNew enemy variation: Goblin with fire -When building something on top of like flowers or gras, the deko object will now disappear. -Units at the barracks do now have multiple spawnpoints, that they are not stuck inside of each other. -The UI does now say "Next wave" because it was a bit confusing. -The player can now collect water

Voxel Crusade changes

fixedI put a lot of effort into this update, I made sure to change stuff that I knew you wanted for a longer time, fixed a lot of bugs and added fire to the game!
changedThe game will now be in full release state and for sale.
addedNew mechanic Fire:
changedFire spreads over time to close buildings. Some buildings like pathways can't burn. Well workers can extinguish fire if they have water in their well The player can extinguish fire as well Rain can extinguish fire. (not thunderstorm) Units take a lot of damage if they stand inside fire. This can happen before peacetime is over!
addedNew weather: Thunder storm (can appear at forest, beach and mountains)

I put a lot of effort into this update, I made sure to change stuff that I knew you wanted for a longer time, fixed a lot of bugs and added fire to the game!

The game will now be in full release state and for sale.

Hope you like it!

Mechanics:

-New mechanic Fire:

Fire does come from folliwing sources: lightning strikes some enemies

Fire spreads over time to close buildings. Some buildings like pathways can't burn. Well workers can extinguish fire if they have water in their well The player can extinguish fire as well Rain can extinguish fire. (not thunderstorm) Units take a lot of damage if they stand inside fire. This can happen before peacetime is over!

-New weather: Thunder storm (can appear at forest, beach and mountains)

-New enemy variation: Goblin with fire -When building something on top of like flowers or gras, the deko object will now disappear. -Units at the barracks do now have multiple spawnpoints, that they are not stuck inside of each other. -The UI does now say "Next wave" because it was a bit confusing. -The player can now collect water

Balancing:

-Reduced the amount of plague that gets spread when units die -Increased the peacetime in the mission "Vikings" because it was way too difficult with the new events

Bugfixes:

-When buildings with npcs were dirty you couldn't select them from the top down view. -The players head was weird when cleaning. -If destroying a spawner very fast the boss did not spawn which was a problem when it was a quest. -A wave will now finish spawning even if the spawner got destroyed. -The player does now get set to the correct position when sawing wood. -Healers could get the plague -When the plague was there the happieness UI did not realize -The auto trading was not enabled when upgrading the market if you never talked to the trader before -When getting back from invisibility some heads were glitched out -Some items had collission when inside the castle (fern, mushrooms, ...) -The assassin couldn't climb walls sometimes

Source

Steam News / 24 April 2020

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