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Steam News15 April 20206y ago

Changelog Version 0.9.9.9

Hey guys, today I've got a big update, hope you like the new mechanics. :-) New happieness factor: cleanliness -Your buildings gets dirty over time -villagers really hate dirty houses, the more buildings are dirty, the

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Full Voxel Crusade update

Read the full published notes in a cleaner layout. The original post stays linked below.

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Hey guys,

What changed

0 fixes6 additions6 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedtoday I've got a big update, hope you like the new mechanics. :-)
addedNew happieness factor: cleanliness -Your buildings gets dirty over time -villagers really hate dirty houses, the more buildings are dirty, the less happy they get -New Building and unit to prevent that: Cleaner
changedI really wanted the buildings to look dirty but even after 10 hours I couldn't get it to work because of the way the buildings handle colors. If someone is good at programming shaders, would be happy for some help. :-)
addedNew happieness factor: Plague
changedYour villagers will take damage and die from the plague, healers can heal it. -The plague will spread a lot if people die from it. -The plague can only appear after peacetime -people cough and their faces get greener the iller they are
addedNew enemy: Rat

Voxel Crusade changes

addedtoday I've got a big update, hope you like the new mechanics. :-)
addedNew happieness factor: cleanliness -Your buildings gets dirty over time -villagers really hate dirty houses, the more buildings are dirty, the less happy they get -New Building and unit to prevent that: Cleaner
changedI really wanted the buildings to look dirty but even after 10 hours I couldn't get it to work because of the way the buildings handle colors. If someone is good at programming shaders, would be happy for some help. :-)
addedNew happieness factor: Plague
changedYour villagers will take damage and die from the plague, healers can heal it. -The plague will spread a lot if people die from it. -The plague can only appear after peacetime -people cough and their faces get greener the iller they are

today I've got a big update, hope you like the new mechanics. :-)

New happieness factor: cleanliness -Your buildings gets dirty over time -villagers really hate dirty houses, the more buildings are dirty, the less happy they get -New Building and unit to prevent that: Cleaner

I really wanted the buildings to look dirty but even after 10 hours I couldn't get it to work because of the way the buildings handle colors. If someone is good at programming shaders, would be happy for some help. :-)

New happieness factor: Plague

plague can come through multiple ways: -natural disaster: Plague infection -dirty castle -rats

-Your villagers will take damage and die from the plague, healers can heal it. -The plague will spread a lot if people die from it. -The plague can only appear after peacetime -people cough and their faces get greener the iller they are

-New enemy: Rat

rats don't spawn normaly, they spawn through following ways: -natural disaster: Rat infection -dirty castle

-rats will infest units with plague and sometimes steal food + water -they can only spawn afer peacetime

Other changes:

-The player can now harvest eggs -The player can clean the castle

-Made some buildings smaller that units can better walk between buildings -Added houses and cleaners to the tutorial

Bugfixes:

-Villagers could have the dress -Chickens had no sound -Sheep had no sound -Wood cutters got stuck if the tree was directly next to their hut

I tried a lot of different castle layouts and there is a chance that the cleaner unit can't reach a building. Please send me a layout of your castle if that happens, that I can fix it. Thanks!

Greetings The GamingPug

Source

Steam News / 15 April 2020

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