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Full Voxel Crusade update
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Repeated intro
Hey guys,
What changed
- Gameplay
- Balance
- UI and audio
Voxel Crusade changes
today I've got a big update, hope you like the new mechanics. :-)
New happieness factor: cleanliness -Your buildings gets dirty over time -villagers really hate dirty houses, the more buildings are dirty, the less happy they get -New Building and unit to prevent that: Cleaner
I really wanted the buildings to look dirty but even after 10 hours I couldn't get it to work because of the way the buildings handle colors. If someone is good at programming shaders, would be happy for some help. :-)
New happieness factor: Plague
plague can come through multiple ways: -natural disaster: Plague infection -dirty castle -rats
-Your villagers will take damage and die from the plague, healers can heal it. -The plague will spread a lot if people die from it. -The plague can only appear after peacetime -people cough and their faces get greener the iller they are
-New enemy: Rat
rats don't spawn normaly, they spawn through following ways: -natural disaster: Rat infection -dirty castle
-rats will infest units with plague and sometimes steal food + water -they can only spawn afer peacetime
Other changes:
-The player can now harvest eggs -The player can clean the castle
-Made some buildings smaller that units can better walk between buildings -Added houses and cleaners to the tutorial
Bugfixes:
-Villagers could have the dress -Chickens had no sound -Sheep had no sound -Wood cutters got stuck if the tree was directly next to their hut
I tried a lot of different castle layouts and there is a chance that the cleaner unit can't reach a building. Please send me a layout of your castle if that happens, that I can fix it. Thanks!
Greetings The GamingPug
Source
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