Full notes
Full Voltage High Society update
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What changed
- Gameplay
- Fixes
- Maps
- Performance
1.0 RELEASE:
-Added last level and a ending -Added last ability
-Fixed: Flashlight not toggling -Fixed: Ball Throw was unreliable -Fixed freezing & electrocution behaviour not triggering on some enemies -Fixed Key Binds: when adjusting gamepad, the keyboard got reverted -Fixed Player pushing behaviour getting stuck
-Turret audio so its more consistent -Mouse smoothing is now less sluggish -Overflower is more precise, but damage is distance-based -1 audio log from first to last level, where it fits better -Some iteration on the Map view visuals
-First Streets: Touched up the lighting -Riot Scene: Added save spot at the start. -Riot Scene: Fixed logic issues with melee guards -Riot Scene: Fixed visual bugs with drones -Haunted Place: Fixed enemy navigation errors -Haunted Place: Removed second Tainted Triarchy -Ganglands: fixed sequence breaks and soft locking -Ganglands: added music to the boss fight
TO EARLY ACCESS PLAYERS: Since the EA version had a different save data in the last level's (beach) placeholder scene, now upon continuing from a old save, you will be forced to the proper start position. Sort of a hard reset. Things should hopefully work without friction, but there can be unforeseen bugs that force you to start over from the start. First and foremost, in case of errors, send a message through the discussion board.
TO DO (whispers of plans): After the dust has settled and we've had a summer break, work continues with fixes and polish. Language support is one thing that's on the table, as well as performance optimisation and a OST release. No schedules yet - we're taking things one step at a time.
Source
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