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Steam News17 June 20266d ago

VOLTAGE HIGH SOCIETY LEAVES EARLY ACCESS JUNE 23

June 23rd VHS v1.0 will be out. Exactly four years ago in June, the first version went public. We had a rocky start and plenty of jank, but with enough love and polish, things tend to work out.

Full notes

Full Voltage High Society update

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What changed

0 fixes1 addition1 change0 removals
  • Gameplay
addedWhat you're getting intoIn this first-person light-metroidvania, you explore a vast prison island and face its deformed ecosystem. To escape, you must carve a path with your fists and improvised weapons. In good tradition, you'll discover new abilities to open passages that lead deeper into the disturbing construct.
changedNew in 1.0Nemo Ultra in its full glory! The final part of the prisoner's journey, a massive polish pass for gameplay and all areas, the last abilities to find, and a pretty neat conclusion to the ride so far. The last area of the game is around the same length in gameplay as any other before it, so its a juicy update.

June 23rd VHS v1.0 will be out.

Exactly four years ago in June, the first version went public. We had a rocky start and plenty of jank, but with enough love and polish, things tend to work out. We thank you for the support and the feedback over the years - without you we wouldn't be here.

As a special treat, here's some early prototype footage. Can you recognize the location?

What you're getting into

In this first-person light-metroidvania, you explore a vast prison island and face its deformed ecosystem. To escape, you must carve a path with your fists and improvised weapons. In good tradition, you'll discover new abilities to open passages that lead deeper into the disturbing construct.

Inspired by Half-Life 1-era visuals, the retro PS1 horror boom, and classic cyberpunk cinema like Tetsuo: The Iron Man, you know the temperature we're aiming for. Twitching meat fuses with the metal.

New in 1.0

Nemo Ultra in its full glory! The final part of the prisoner's journey, a massive polish pass for gameplay and all areas, the last abilities to find, and a pretty neat conclusion to the ride so far. The last area of the game is around the same length in gameplay as any other before it, so its a juicy update.

..and to everyone who played in Early Access

You shaped this. Four years of bug reports, feedback, clips, telling us exactly why punching still felt a bit off so we could perfect it, private DM's and bug reports, save files, whatnot... Everything has helped us immensely. Let alone design decisions (we've definitely played with the design based on player comments). Based on stats, 93% of you stuck the landing with us. Thank you. The 7% may we see somewhere in distant dreams.

Before launch

If Voltage High Society isn't on your wishlist yet, we'd really appreciate your support. You'll get pinged when 1.0 is live, and for a small indie team, every wishlist counts. We live and die based on these kind of things.

All in all, see you soon on Nemo Ultra!

Source

Steam News / 17 June 2026

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