Full notes
Full Voltage High Society update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
- Security
Voltage High Society changes
Fixes:
One new ring type towards end half of the game
Polished hands, weapons & ring shading (local light source, looks prettier)
Fixed right hand pinkie never using a ring
Adjusted some Relationship discoveries so they're slightly easier to find
Disabled two Relationships because of bugs, 4 out of 6 in-game now. Will fix in later updates.
Final Boss: Reactive difficulty settings based on how its going (less combat upgrades means less boss hp)
- Final BossDialogue more clear, added subtitles too
Final Boss: Projectiles and audio synchronised better
Final Boss: Cleaned up floor colliders, easier to traverse
Final Boss: Guards now drop health or energy based on which is lower
- BeachAdded magpies
- BeachFixed mesh blob glitch when resume of game from the lighthouse
- BeachFixed colliders in lighthouse base floor & spiral stairs
- BeachTick-tank adjustments > lasersight, adjusted timers, and added a small audio cue for targeting
- BeachFixed one-sided curtains
- BeachFixed jump exploit in hideout
Gangland: Hopefully the final death of bug where players get stuck once exiting facility and getting to the shack with the mutant. Sorry, its been a extremely frustrating and a tough glitch to fix.
Source
Changelog.gg summarizes and formats this update. How we read updates.
