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Steam News23 June 20261mo ago

Voltage High Society 1.0 out now!

1.0 RELEASE Added last level and an ending Added last ability Fixed: Flashlight not toggling Fixed: Ball Throw was unreliable Fixed freezing & electrocution behaviour not triggering on some enemies Fixed Key Binds: when

Full notes

Full Voltage High Society update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes4 additions5 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
  • Maps
added1.0 RELEASEAdded last level and an ending
added1.0 RELEASEAdded last ability
fixed1.0 RELEASEFixed: Flashlight not toggling
fixed1.0 RELEASEFixed: Ball Throw was unreliable
fixed1.0 RELEASEFixed freezing & electrocution behaviour not triggering on some enemies
fixed1.0 RELEASEFixed Key Binds: when adjusting gamepad, the keyboard got reverted

Voltage High Society changes

addedAdded last level and an ending
addedAdded last ability
fixedFixed: Flashlight not toggling
fixedFixed: Ball Throw was unreliable
fixedFixed freezing & electrocution behaviour not triggering on some enemies

1.0 RELEASE

  • Added last level and an ending

  • Added last ability

  • Fixed: Flashlight not toggling

  • Fixed: Ball Throw was unreliable

  • Fixed freezing & electrocution behaviour not triggering on some enemies

  • Fixed Key Binds: when adjusting gamepad, the keyboard got reverted

  • Fixed Player pushing behaviour getting stuck

  • Turret audio so its more consistent

  • Mouse smoothing is now less sluggish

  • Overflower is more precise, but damage is distance-based

  • 1 audio log from first to last level, where it fits better

  • Some iteration on the Map view visuals

  • First Streets: Touched up the lighting

  • Riot SceneAdded save spot at the start.
  • Riot SceneFixed logic issues with melee guards
  • Riot SceneFixed visual bugs with drones
  • Haunted PlaceFixed enemy navigation errors
  • Haunted PlaceRemoved second Tainted Triarchy
  • Ganglandsfixed sequence breaks and soft locking
  • Ganglandsadded music to the boss fight

TO EARLY ACCESS PLAYERS: Since the EA version had a different save data in the last level's (beach) placeholder scene, now upon continuing from an old save, you will be forced to the proper start position. Sort of a hard reset. Things should hopefully work without friction, but there can be unforeseen bugs that force you to start over from the start. First and foremost, in case of errors, send a message through the discussion board.

TO DO (whispers of plans): After the dust has settled and we've had a summer break, work continues with fixes and polish. Language support is one thing that's on the table, as well as performance optimisation and an OST release. No schedules yet - we're taking things one step at a time.

Source

Steam News / 23 June 2026

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