Full notes
Full Voltage High Society update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
- Maps
Voltage High Society changes
1.0 RELEASE
Added last level and an ending
Added last ability
Fixed: Flashlight not toggling
Fixed: Ball Throw was unreliable
Fixed freezing & electrocution behaviour not triggering on some enemies
Fixed Key Binds: when adjusting gamepad, the keyboard got reverted
Fixed Player pushing behaviour getting stuck
Turret audio so its more consistent
Mouse smoothing is now less sluggish
Overflower is more precise, but damage is distance-based
1 audio log from first to last level, where it fits better
Some iteration on the Map view visuals
First Streets: Touched up the lighting
- Riot SceneAdded save spot at the start.
- Riot SceneFixed logic issues with melee guards
- Riot SceneFixed visual bugs with drones
- Haunted PlaceFixed enemy navigation errors
- Haunted PlaceRemoved second Tainted Triarchy
- Ganglandsfixed sequence breaks and soft locking
- Ganglandsadded music to the boss fight
TO EARLY ACCESS PLAYERS: Since the EA version had a different save data in the last level's (beach) placeholder scene, now upon continuing from an old save, you will be forced to the proper start position. Sort of a hard reset. Things should hopefully work without friction, but there can be unforeseen bugs that force you to start over from the start. First and foremost, in case of errors, send a message through the discussion board.
TO DO (whispers of plans): After the dust has settled and we've had a summer break, work continues with fixes and polish. Language support is one thing that's on the table, as well as performance optimisation and an OST release. No schedules yet - we're taking things one step at a time.
Source
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