Full notes
Full Void Phantom update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone, Void Phantoms!
What changed
- Performance
- Gameplay
- Compatibility
We've listened to every report, every piece of feedback, every "why is this happening?" and we've spent the last few weeks fixing, polishing, and improving. This patch is all about stability, quality of life, and game feel.
Here's what's changed:
🔧 Bugs Squashed
| # | Issue | Status |
|---|---|---|
| 1 | 40-100% CPU usage & broken Linux launch | ✅ Graphics system overhauled: added Quality options (Low/High), customizable FPS limiter, and dedicated V-Sync toggle. Native Linux executable now points to the correct binary. |
| 2 | Screen Shake setting had bugged default value | ✅ Values now always display as whole numbers or max 2 decimal places. No more invisible micro-variations. |
| 3 | Enemies wouldn't spawn in Arena (13/13 but empty) | ✅ Arenas rebuilt from scratch. Enemies spawn properly and every 5-7 waves you'll face a Boss. |
| 4 | Crash when clicking "Menu" from Arena | ✅ Fixed. |
| 5 | Intro unskippable and replaying on every launch | ✅ Intro can now be skipped and plays only on first launch. |
| 6 | Tutorial replaying every time | ✅ Same logic: tutorial updated and shown only once. |
| 7 | Destroyed bases stuck at "100%" with no feedback | ✅ Bases temporarily removed pending the Campaign, coming after Boss Ride. New destruction system with explosions and audio on the way. |
| 8 | No reload sound | ✅ Added. |
| 11 | Steam Overlay not working | ✅ Should now work correctly. |
| 12 | Confusing menus (crafting and sections hidden) | ✅ UI reorganized: every section is now immediately obvious and easy to navigate. |
| 13 | Game locked at 1080p (no ultrawide support) | ✅ Multiple Stretch Mode options added (Keep, Ignore, Expand, Keep Width, Keep Height) — now supports any resolution, including 3440x1440 ultrawide monitors. |
🎮 Game Feel & Movement (Beta)
We took the movement feedback very seriously.
"Ship stops and starts on a dime, makes movement feel cheap without any sort of feedback"
The movement system now features:
Smooth acceleration and deceleration — no more instant stopping
Lateral drift on turns with visual feedback
Adjustable turn speed for weightier, more satisfying control
Completely redesigned Dash: epic animations, plasma trail, screen shake, and gradual speed decay instead of abrupt stops
This system is in active beta testing — we'll keep refining it until it feels perfect.
🗺️ What's Coming
New Boss — For sure, new boss is in development.
Campaign — in development, releasing after Boss Ride
Boss Ride — new game mode on the way
🙏 Thank You
Thank you to everyone who reported bugs, gave feedback, and helped shape this patch. Keep letting us know what works and what doesn't every comment matters.
See you in the Void.
Source
Changelog.gg summarizes and formats this update. How we read updates.
