Full notes
Full Void Phantom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
News for you
Hello everyone, Rpx here. Today marks a turning point for Void Phantom. This isn’t just another patch; it’s a total evolution in how I interact with you, the community. I believe in transparency, technical growth, and giving back. That’s why I’m excited to announce: Void Phantom is going Open Source.
1. The Open Source Revolution 🛠️
The entire codebase for Void Phantom is now public on GitHub.
For Developers: You can study, modify, and reuse our core systems (Inventory, Map Generation, Save Systems) in your own projects under the MIT License.
For Players: Total transparency on game logic, drop rates, and mechanics.
Note: All visual assets (pixel art), music, and branding remain the exclusive property of Rpx.
2. New Boss: (EGG COLOR PALETTE) 💀
Waves: enemyes 1-4
Waves: Random Boss every 5 or 7 (Random)
Steam post imageSteam post image
3. New Game Mode is in development: BOSS RIDE 🏁
Soon you can battle bosses to farm Gold and Void Coins.
Easily unlock new weapons and farm materials.
Battle bosses of your choice and see who's the strongest.
Quick Changelog:
New Boss
New Arena
New Settings (graphic)
Performance Overhaul: Major code refactoring for a smoother, 60FPS experience.
- Visual PolishImproved hit-flash feedback and new destruction particles.
Support the Journey
This is the beginning of a new era. If you appreciate this move toward transparency and the work put into this update, leaving a Steam Review is the single best way to help me keep growing.
Discord: HERE
Developer: Rpx
Fly safe, Phantom.
Source
Changelog.gg summarizes and formats this update. How we read updates.
