Full notes
Full Void Phantom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Maps
Void Phantom changes
It existed in the older versions, but we have rebuilt the game. Many bosses have been removed.
We do not hide the truth: the game was not good enough. It has negative reviews. It failed at launch. But we are not abandoning it. We are trying to make it what it should have been from the start. Playable. Solid. Worthy of your time.
We can't offer a refund, so updating the game is the only way we can thank you for your purchase and your trust.
Why are we doing this? Because silence would be easier. Walking away would be easier. But we choose to stay. We choose to fix it. We are updating the game because we believe it deserves to be finished right, and because we refuse to leave our work — and our players — in the dirt.
We have completely rebuilt Solarius Sniper.
It will arrive with the next update.
What is coming:
A new Boss
Redesigned maps
More dynamic environments (in development)
Weapon and wave balancing
Waves will no longer be monotonous. More enemies. Random bosses striking when you least expect them. (Currently 3–4 bosses, more in development.)
We are not here to promise. We are here to work.
Let us reintroduce you to Solarius Sniper.
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Source
Changelog.gg summarizes and formats this update. How we read updates.
