Update history
Latest Vacancy Unlimited updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Vacancy Unlimited
Vacancy Unlimited - Community Update #4
What I've been working on : Small Level Rework for Cascade View North Small Level Rework for Pinehurst Small Level Rework for Bluffs Small Level Rework for Holly Increased Jump Height Grapples release adds more forward…
Store3 changesGameplay - Vacancy Unlimited
Vacancy Unlimited - Community Update #3
What I've been working on : Added the Contender Pistol Updated Mystery Thermos Drops Fixed Skatepark lighting in South Forest Park Did a small map rework for Glacier View mainly focusing on optimization Fixed lighting i…
Store3 changesFixMaps - Vacancy Unlimited
Vacancy Unlimited - Community Update #2
What I've been working on : +Finished level rework for Port Gardener +Added mystery thermos drops to Port Gardener +Added Aug Bullpup +Increased Deagle shoot SFX +Grapple out of a kick will allow you to fire your gun wh…
Store3 changesGameplay - Vacancy Unlimited
Vacancy Unlimited - Community Update #1
What I've been working on : +Added new Assault Rifle ACR +Changed interact icon from "E" to "-Interact" +Interact icon now displays for harvests & light monuments +Increased Food Spawn +Fixed Bug where zombies would pha…
Store4 changesFixMaps - Vacancy Unlimited
Vacancy Unlimited Launches on Steam!
What I've been working on : +Added a final boss fight! +Added ending cutscene +Added achievements +Added spot on map menu for final boss +Small level rework for Cascade View South +All levels got changes to lighting and…
Store4 changesFixGameplay - Vacancy Unlimited
Vacancy Unlimited Devlog #30
What I've been working on : +Added final level Northwest +Added new cutscene for Northwest +Added Fire potion +Increased number of weapon drops from military crates +Designed Final Boss +Reworked Pinehurst to look more…
Store4 changesFixGameplay - Vacancy Unlimited
Vacancy Unlimited Devlog #29
What I've been working on : +Added new map Delta +Added new cutscene of Geoff vs Spryward +New Enemy the Abomination Steam post image +Added UI disabler in menu +Added Molotov equipment Steam post image +Added Coffee Ma…
Patch notes3 changesFixMaps - Vacancy Unlimited
Vacancy Unlimited Devlog #28
What I've been working on : +Added incendiary ammo +Astral Rifle now shoots incendiary damage 100% of the time +Type 89 now shoots incendiary damage 10% of the time +Added the construction drone enemy from Spryward +Mad…
Patch notes2 changesFixMaps - Vacancy Unlimited
Vacancy Unlimited Devlog #27
What I've been working on : This week on VU, Spryward is bleeding out. Phoebe can't teleport the crew back to the Adam's Corp building without some power first. Explore the riverside area. +New Weapon Deagle +New Map Ri…
Patch notes2 changesFixMaps - Vacancy Unlimited
Vacancy Unlimited Devlog #26
What I've been working on : This week on VU, Geoff finds his father. He's confronted by an old friend. Things are different now. The secrets of the light monuments have been revealed! +New map Bayside +New Cutscene for…
Patch notes4 changesMaps - Vacancy Unlimited
Vacancy Unlimited Devlog #25
What I've been working on : +Improved all enemy projectiles to be more accurate +Drones have a longer bullet life time +Drones have a unique firing SFX now +Added gas cans that can burst into fire +Added fire that has A…
Patch notes3 changesMapsGameplay - Vacancy Unlimited
Vacancy Unlimited Devlog #24
What I've been working on : +Reworked map Bluffs I've completely overhauled the bluffs map. I went in and deleted all the old geometry. I started from scratch using tools and methods of building levels that I learned wh…
Store5 changesMapsWorkshop - Vacancy Unlimited
Vacancy Unlimited Devlog #23
The finale for VU rolls on. North Credell get's caught in a blizzard. Geoff, Spryward, and Phoebe join the search for Geoff's father. Revelations from a parallel universe may be the key to stopping the apocalypse once a…
Store4 changesMapsGameplay - Vacancy Unlimited
Vacancy Unlimited Devlog #22
What I've been working on : + Added Linux Support + SR-2 SMG + DP2-7 LMG + Made some changes to how Madison looks. The level reflects more how it looks in the Spryward game. Spryward has a Steam page now! It will launch…
Store3 changesGameplayBalance - Vacancy Unlimited
Vacancy Unlimited Devlog #21
What I've been working on : +New Map Pinehurst +New Music for Pinehurst +New Cutscene +Grapple shots increase move speed +Added intro dialogue message from Spryward +Added sprites for Anna Mojek, Aarron Driscoll, and Ro…
Patch notes4 changesMapsGameplay - Vacancy Unlimited
Vacancy Unlimited Devlog #20
What I've been working on : +USAS12 +RPK +Updated Loot Pool +Improved lighting for Lowell, Madison, South Forest Park, Westmont, & Bluffs +Reworked Lowell Light Monument location +Improved map menu +Fixed drone movement…
Event3 changesFixMaps


