What I've been working on : +Added final level Northwest +Added new cutscene for Northwest +Added Fire potion +Increased number of weapon drops from military crates +Designed Final Boss +Reworked Pinehurst to look more
In this update3
Full notes
Full Vacancy Unlimited update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions1 change0 removals
UI and audio
Maps
Store
Gameplay
fixedWhat I've been working on :+Added final level Northwest +Added new cutscene for Northwest +Added Fire potion +Increased number of weapon drops from military crates +Designed Final Boss +Reworked Pinehurst to look more like it does in Spryward +Reworked Madison to look more like it does in Spryward +Optimized Valley View and fixed broken lighting +Optimized Twin Creeks and fixed broken lighting +Added new Main Menu background +Updated Loot pools for Mystery Thermos +Added monstrous ravagers to bayside level +Fixed bug where fists could be disabled in inventory causing a soft lock +Added missing gun animations +Added new vfx for prox charge ability +Prox charge attack can by canceled by releasing skill button while holding right click +Holding right click while prox charge now glides the player down
addedNote from dev :Final boss fight drops this Wednesday the 30th. After that I will post the launch trailer and exit the game from early access on Steam. On Wednesday all content in the game will be playable. Every level is completable as of right now. You will still see a next update date listed in the main menu even after I leave early access. I'm still dedicated to doing map reworks, adding potions, fixing bugs, and overall improving the game. Because of all the subsequent delays I will not be increasing the price of VU after leaving early access. The end of Vacancy plays a huge role in Spryward and the entire future of the Apastron universe. Spryward will kick off 2 years after the finale of VU. If you enjoyed the work I've done here with VU consider continuing the story by wishlisting Spryward.
changedNote from dev :https://store.steampowered.com/app/1862420/Spryward/
addedWhat's coming next :Final Boss New trailer New Potions
Vacancy Unlimited changes
fixed+Added final level Northwest +Added new cutscene for Northwest +Added Fire potion +Increased number of weapon drops from military crates +Designed Final Boss +Reworked Pinehurst to look more like it does in Spryward +Reworked Madison to look more like it does in Spryward +Optimized Valley View and fixed broken lighting +Optimized Twin Creeks and fixed broken lighting +Added new Main Menu background +Updated Loot pools for Mystery Thermos +Added monstrous ravagers to bayside level +Fixed bug where fists could be disabled in inventory causing a soft lock +Added missing gun animations +Added new vfx for prox charge ability +Prox charge attack can by canceled by releasing skill button while holding right click +Holding right click while prox charge now glides the player down
addedFinal boss fight drops this Wednesday the 30th. After that I will post the launch trailer and exit the game from early access on Steam. On Wednesday all content in the game will be playable. Every level is completable as of right now. You will still see a next update date listed in the main menu even after I leave early access. I'm still dedicated to doing map reworks, adding potions, fixing bugs, and overall improving the game. Because of all the subsequent delays I will not be increasing the price of VU after leaving early access. The end of Vacancy plays a huge role in Spryward and the entire future of the Apastron universe. Spryward will kick off 2 years after the finale of VU. If you enjoyed the work I've done here with VU consider continuing the story by wishlisting Spryward.
+Added final level Northwest +Added new cutscene for Northwest +Added Fire potion +Increased number of weapon drops from military crates +Designed Final Boss +Reworked Pinehurst to look more like it does in Spryward +Reworked Madison to look more like it does in Spryward +Optimized Valley View and fixed broken lighting +Optimized Twin Creeks and fixed broken lighting +Added new Main Menu background +Updated Loot pools for Mystery Thermos +Added monstrous ravagers to bayside level +Fixed bug where fists could be disabled in inventory causing a soft lock +Added missing gun animations +Added new vfx for prox charge ability +Prox charge attack can by canceled by releasing skill button while holding right click +Holding right click while prox charge now glides the player down
Note from dev :
Final boss fight drops this Wednesday the 30th. After that I will post the launch trailer and exit the game from early access on Steam. On Wednesday all content in the game will be playable. Every level is completable as of right now. You will still see a next update date listed in the main menu even after I leave early access. I'm still dedicated to doing map reworks, adding potions, fixing bugs, and overall improving the game. Because of all the subsequent delays I will not be increasing the price of VU after leaving early access. The end of Vacancy plays a huge role in Spryward and the entire future of the Apastron universe. Spryward will kick off 2 years after the finale of VU. If you enjoyed the work I've done here with VU consider continuing the story by wishlisting Spryward.