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Steam News8 February 20224y ago

Vacancy Unlimited Devlog #24

What I've been working on : +Reworked map Bluffs I've completely overhauled the bluffs map. I went in and deleted all the old geometry.

In this update2

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Full Vacancy Unlimited update

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What changed

0 fixes2 additions2 changes1 removal
  • Maps
  • Balance
  • Store
changedWhat I've been working on :+Reworked map Bluffs
removedWhat I've been working on :I've completely overhauled the bluffs map. I went in and deleted all the old geometry. I started from scratch using tools and methods of building levels that I learned while working on VU. I tried to keep the spirit and continuity of the previous version of the map. Some areas were removed, but most areas were remade and replaced. The level is much more compact and optimized while still keeping the traversal experience similar.
addedWhat I've been working on :+4 Vitality Skill Tiers +4 Magic Skill Tiers +4 Strength Skill Tiers +Skill points are determined by your level +Skill point menu on map level select screen +Reset skill point button from map level select screen +Set default max fps to 144 +Can now modify max fps from pause menu.
changedWhat I've been working on :Spryward has a Steam page now! It will launch after Vacancy Unlimited leaves early access. https://store.steampowered.com/app/1862420/Spryward/
addedWhat's coming next :New trailer Loot rng changes Projectile Physics Improvements Balance Changes Priority Target Changes Drone Changes

Vacancy Unlimited changes

changed+Reworked map Bluffs
removedI've completely overhauled the bluffs map. I went in and deleted all the old geometry. I started from scratch using tools and methods of building levels that I learned while working on VU. I tried to keep the spirit and continuity of the previous version of the map. Some areas were removed, but most areas were remade and replaced. The level is much more compact and optimized while still keeping the traversal experience similar.
added+4 Vitality Skill Tiers +4 Magic Skill Tiers +4 Strength Skill Tiers +Skill points are determined by your level +Skill point menu on map level select screen +Reset skill point button from map level select screen +Set default max fps to 144 +Can now modify max fps from pause menu.
changedSpryward has a Steam page now! It will launch after Vacancy Unlimited leaves early access. https://store.steampowered.com/app/1862420/Spryward/
addedNew trailer Loot rng changes Projectile Physics Improvements Balance Changes Priority Target Changes Drone Changes

What I've been working on :

+Reworked map Bluffs

I've completely overhauled the bluffs map. I went in and deleted all the old geometry. I started from scratch using tools and methods of building levels that I learned while working on VU. I tried to keep the spirit and continuity of the previous version of the map. Some areas were removed, but most areas were remade and replaced. The level is much more compact and optimized while still keeping the traversal experience similar.

+Skill Tree

+4 Vitality Skill Tiers +4 Magic Skill Tiers +4 Strength Skill Tiers +Skill points are determined by your level +Skill point menu on map level select screen +Reset skill point button from map level select screen +Set default max fps to 144 +Can now modify max fps from pause menu.

Spryward has a Steam page now! It will launch after Vacancy Unlimited leaves early access. https://store.steampowered.com/app/1862420/Spryward/

What's coming next :

New trailer Loot rng changes Projectile Physics Improvements Balance Changes Priority Target Changes Drone Changes

Source

Steam News / 8 February 2022

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