In this update3
Full notes
Full V.E.D.A: The Awakening of Souls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- UI and audio
- Gameplay
V.E.D.A: The Awakening of Souls changes
- Officemap
The Steam Playtest for V.E.D.A: The Awakening of Souls is about to begin at 4PM(KST).
What Awaits You Inside the Simulator
V.E.D.A is a little different from traditional Soulslike titles.
It is not a punishment machine designed to break players, but a combat training simulator created by a super-intelligent AI, built to help you grow.
During this Playtest, you will experience:
Build your own combat style using weapons, shields, and chips
Precision-based Soulslike combat that demands timing, focus, and adaptability
Mission-driven stages followed by boss encounters
A structure designed so that even newcomers to the Soulslike genre can adapt and learn
Please note that this Playtest features a development build, so bugs or balance issues may occur.
Your feedback will help us polish the game and bring the final version closer to perfection.
Your Feedback Shapes the Future of V.E.D.A
The survey provided after the Playtest, as well as feedback in our Discord community, will greatly assist us in refining the game.
Your perspective and your voice are the driving force behind V.E.D.A’s evolution.
Based on your feedback from this Playtest, we will finalize the demo version and share it with you soon.
Playtest Feedback Survey: https://forms.office.com/r/L6dtu9M7LG
Notes
V.E.D.A is optimized for Full HD 60Hz.
For the best experience, please play in fullscreen mode or windowed mode at 1920 x 1080.
Source
Changelog.gg summarizes and formats this update. How we read updates.
