Full notes
Full V.E.D.A: The Awakening of Souls update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Agents!
What changed
- Gameplay
V.E.D.A: The Awakening of Souls changes
Continuing with the previous Dev Log, V.E.D.A had many experimental features when compared with today.
Although we were confident with the overall art design, we believe V.E.D.A still needs an aspect that can differentiate with other games.
During this development period, we did not have enough workforce to produce plentiful resources, thus, implemented a “combination” feature to promote various farming features.
Basic Equippment System
At first, we’ve created a traditional inventory system into V.E.D.A.
To greatly enforce its effectiveness with less resoureces, the “parts” system was created as well.
[Combining Parts] [Inventory- Consumable Items] [Inventory - Equipment]
Of course… Coming back to the present, this was discarded…..
This may look functional, its was actually inefficient and difficult to put intricate designs.
We try to make optimal choices but there are still regrets with our choices….
Level System
For this system, we’ve developed a procedurally generated level placement system.
After creating block-style levels, the system will randomly choose blocks and create a level where users can play.
Yes, Soulslike with randomized features is the worst…
Still, are goal with this system was to let players experience unique elements in every level.
[ex. Block Piece 01] [ex. Block Piece 02] [Block combination in real time - Play level] The playable levels consisted of 1 block to 27 blocks.
Each floor is a combination of 3 by 3 blocks.
The max size utilizes a total of 27 blocks.
Combat Features Development
[Riposte camera] [Wall scratch & collision] [Stamina Implementation] [Alces phase 2 transition attack - Projectile execution]
2nd Boss “MAG” Development Begins
[Factory Manager Mag]
These are the majority of the experimental elements that we’ve developed for V.E.D.A.
Even though there are elements that were discarded… But also, some are still being used in the current version.
Still, one thing for sure, thanks to these experiments, many good ideas and tests were able to be done!
This is all for this dev log. We hope to share more stories of V.E.D.A in the near future!
P.S. Of course there were comments saying that the dev logs feels like a technical report document. Our approach was to convey the history of V.E.D.A as objective as possible. However, we acknowledge this issue and we will try to express with enjoyment and create the next dev log where agents will have fun to read!
to be continued…
Source
Changelog.gg summarizes and formats this update. How we read updates.
