In this update3
Full notes
Full V.E.D.A: The Awakening of Souls update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Agents!
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Performance
V.E.D.A: The Awakening of Souls changes
We want to share the updated features that were implemented after the Steam Playtest.
1st Update: Key Inputs
As many of the Playtesters have pointed out, the key mapping features have been updated.
In addition, although experimental, we have added a feature for keyboard-only players (yes, no mouse gameplay).
As this feature is still in its early stages, we are finding ways to improve it.
Moreover, there were some changes to the Rush and Jump features in V.E.D.A.
Although the evading/dodging and parkour key is the same, we have separated the jump feature from the evade/dodge key.
Until the Playtest build, the rush feature was designed to be a ‘breakthrough’ feature, allowing players the freedom to find the exit without any combat with enemies.
For this reason, the rush feature usually did not consume any stamina.
Now, the rush feature is more of a sudden movement feature, allowing the player to swiftly move forward.
This change now causes the player to consume stamina.
Based on the in-game system, if the floor conditions are not met, the rush feature will automatically change to a jump, and in that case, the player will not consume any stamina.
2nd Update: UI Changes
In the previous game build, navigating through the user interface was uncomfortable (sorry🙏).
We have updated this feature and streamlined the overall concept design of the user interface as well.
| [Mission select console image - work in progress] |
Navigating through the interface is done using the arrow keys.
The up/down and left/right keys are embedded with specific roles, and now you can skim through the console quickly.
Also, many Playtesters pointed out that the Armory’s overall design and function were not intuitive enough.
And now we would like to share the more convenient, redesigned Armory with you!
Today we’ve shared 2 major updates for V.E.D.A, applying your feedback as much as possible.
The 8 V.E.D.A developers are working hard to transform the once boring Playtest build into a fun and playable game.
We admit it is a slow process… but please hold on to your excitement!
We’ll be back with more updates as soon as possible.
P.S.
We are also preparing a build for the Mac system!
Running V.E.D.A through the Editor was successful, and if possible, we’ll deliver the Mac version alongside the next Playtest.
But… for optimization on Mac… time will tell 😭
Source
Changelog.gg summarizes and formats this update. How we read updates.
