In this update3
Full notes
Full V.E.D.A: The Awakening of Souls update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Agents!
What changed
- Gameplay
V.E.D.A: The Awakening of Souls changes
Today we’re presenting the final chapter of the “Changes of V.E.D.A.”
Although there were constant small changes, the core pillars of the current version had been completed.
Overall Body Ratio Changes
To emphasize the action gameplay feel, we decided to change the body ratio of the protagonist.
Still, we’ve tried to preserve the original design of the character as there were users and fans liking the previous look.
| [Before ratio changes] | [After ratio changes] |
While retaining the design philosophy, we worked hard to up the quality especially by including textures to the character.
Monsters Also Went Through Changes
| [Cutiness in the ‘before’ Acles design] | [Alces with a new outfit] |
Matching with this new Alces design, new types of monsters were added.
“Outlaw” Monster Example
“Mutant" Monster Example
Other System Changes
Discarded Agent’s “part changing” system
Simplified each “parts” to Gear, armament, and shields and improved the quality of each item
Designed each item to have add-ons in mind
Integrated Agent’s system to the monsters, allowing various movement and expressions
Reduced roguelike/roguelite elements
As the dev team had their limits to fully complete the roguelike/roguelite system, core system was left untouched but reduced the overall content amount.
Temporally limited the procedurally generated level generation system(the system is intact and is in improvement!)
Excluded roguelike/roguelite equipment selection and switched to an Armory(inventory) system
The Armory can be accessed in specific areas.
Reorganized levels to a ‘mission’ based system.
Currently, instead of a procedurally generated levels, each mission levels will have a fixed-type levels.
Specified each levels by their difficulty to diversify gameplay experiences.
Anyone can access the Tutorial mission to practice and learn the basic controls and gameplay flow.
In Korea, the Lunar New Year is a national holiday, thus the overall content of this post may feel less than previous posts.
In addition, Its a shame that we cannot share some aspects of our game that we like to share with you.
Please refer the “About This Game” if you’re interested of the scenario and/or world overview!
We will see you next time in the future!
to be continued…
Source
Changelog.gg summarizes and formats this update. How we read updates.
