Urban Strife
Steam News 8 January 20264mo ago

[PUBLIC BRANCH] Roaming hordes come for everyone, now with beta improvements

UI & Quality of Life Cloud saves have now been enabled for all players; local saves will still work but they will be mirrored on Steam for your convenience. Crippling injuries now display as icons directly on recruit ca…

Update log

Full Urban Strife update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes3 additions10 changes1 removal
  • UI and audio
  • Gameplay
  • Maps
  • Balance
  • Fixes
  • Compatibility
addedUI & Quality of LifeCloud saves have now been enabled for all players; local saves will still work but they will be mirrored on Steam for your convenience.
changedUI & Quality of LifeCrippling injuries now display as icons directly on recruit cards .
changedUI & Quality of LifeCrippling injuries now show detailed hover tooltips in the Inventory, clearly explaining the exact penalties applied.
changedUI & Quality of LifeCrippling injuries now also display hover tooltips in the Team Menu .
changedUI & Quality of LifeRecruits left in reserve can now be accessed quickly via a dog tags toggle at the bottom of the Inventory screen.
changedUI & Quality of LifeLocked Clues dialogue branches now use a distinct color , making them easier to identify at a glance.

UI & Quality of Life

  • Cloud saves have now been enabled for all players; local saves will still work but they will be mirrored on Steam for your convenience.

  • Crippling injuries now display as icons directly on recruit cards.

  • Crippling injuries now show detailed hover tooltips in the Inventory, clearly explaining the exact penalties applied.

  • Crippling injuries now also display hover tooltips in the Team Menu.

  • Recruits left in reserve can now be accessed quickly via a dog tags toggle at the bottom of the Inventory screen.

  • Locked Clues dialogue branches now use a distinct color, making them easier to identify at a glance.

Dialogue & Narrative

  • Added Exit (Postpone) dialogue options to hidden clues for all warlords in the Prologue; more to come.

  • Warlords killed by zombie hordes no longer generate a negative alliance vote.

  • Any previously generated negative votes from warlords killed by hordes have been revoked and reset to neutral.

  • Shelter inhabitants now react dynamically to resource levels. when they meet your avatar:

    • Plenty available

    • Limited (less than one day remaining)

    • Critical (zero reserves)

Horde System Improvements

  • The game map now clearly shows infested/cleared zones (relevant icon near location name).

  • Infested zones can now have their horde spawners destroyed, permanently making the area safe.

  • Encountering a horde while traveling between locations will now generate an encounter at the first available location:

    • The horde will either wait there or accelerate toward it.

  • Hordes now remember previously visited locations and give them lower priority, preventing back-and-forth (see-saw) movement.

  • Horde movement and attack timings have been adjusted to reduce idle periods while allowing for longer, more tense sieges.

  • Horde appearance rate and frequency are now directly tied to campaign progress and selected difficulty.

Other bug-fixes and improvements

  • Assault rifles now support silencer attachments, per player feedback.

  • Updated Firecracker description to clearly state it deals stamina damage only.

  • Fixed bugged shelves in Supermarket that showed up as lootable when empty.

  • Fixed an issue with walkable invisible spawners.

  • Various other minor fixes and polish improvements.

As always, thank you for the continued feedback, in particular to those who actively took part in this round of beta testing. Your reports and suggestions directly shape Urban Strife’s development.

Source

Steam News / 8 January 2026

Open original