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Steam News3 April 20251y ago

Update 0.1.4.5

Update 0.1.4.5 Gameplay Vehicles can destroy obstacles when moving at a certain speed.

In this update6

Full notes

Full Unknown Operations : The Habitus update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions7 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
changedGameplayVehicles can destroy obstacles when moving at a certain speed. (if set to destructible)
changedGameplayIf a weapon is not ready to fire (either not loaded or no magazine), the player character will automatically reload or pull the bolt.
changedGameplayUsing a medkit from the inventory now heals the player.
changedAI & NPCNPCs are spawned based on placed spawn points.
fixedAI & NPCFixed duplicated magazine spawn when NPCs die.
changedSystemsImproved handling of dynamically spawned actors.

Unknown Operations : The Habitus changes

changedVehicles can destroy obstacles when moving at a certain speed. (if set to destructible)
changedIf a weapon is not ready to fire (either not loaded or no magazine), the player character will automatically reload or pull the bolt.
changedUsing a medkit from the inventory now heals the player.
changedNPCs are spawned based on placed spawn points.
fixedFixed duplicated magazine spawn when NPCs die.

Update 0.1.4.5

Gameplay

  • Vehicles can destroy obstacles when moving at a certain speed. (if set to destructible)

  • If a weapon is not ready to fire (either not loaded or no magazine), the player character will automatically reload or pull the bolt.

  • Using a medkit from the inventory now heals the player.

AI & NPC

  • NPCs are spawned based on placed spawn points.

  • Fixed duplicated magazine spawn when NPCs die.

  • Unified inventory system – both NPCs and the player use the same system.

Systems

  • Improved handling of dynamically spawned actors.

  • Created a Destroyed Actor Manager, preventing destroyed actors from loading again when the level is loaded.

  • Unified save system for player and environment.

Assets & Data

  • Data Assets created for NPCs to manage associated assets (replacing DataTables on initialization).

  • Data Assets created for weapon management (replacing DataTables).

  • Data Assets created for PickUps (replacing DataTables).

UI & Visuals

  • New inventory item icons (generated using AI).

  • Adjusted position of lights indicating locked doors (German bunker)

Audio

  • Experimental shooting sounds added using MetaSounds.

Source

Steam News / 3 April 2025

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