In this update6
Full notes
Full Unknown Operations : The Habitus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
Unknown Operations : The Habitus changes
Update 0.1.4.5
Gameplay
Vehicles can destroy obstacles when moving at a certain speed. (if set to destructible)
If a weapon is not ready to fire (either not loaded or no magazine), the player character will automatically reload or pull the bolt.
Using a medkit from the inventory now heals the player.
AI & NPC
NPCs are spawned based on placed spawn points.
Fixed duplicated magazine spawn when NPCs die.
Unified inventory system – both NPCs and the player use the same system.
Systems
Improved handling of dynamically spawned actors.
Created a Destroyed Actor Manager, preventing destroyed actors from loading again when the level is loaded.
Unified save system for player and environment.
Assets & Data
Data Assets created for NPCs to manage associated assets (replacing DataTables on initialization).
Data Assets created for weapon management (replacing DataTables).
Data Assets created for PickUps (replacing DataTables).
UI & Visuals
New inventory item icons (generated using AI).
Adjusted position of lights indicating locked doors (German bunker)
Audio
Experimental shooting sounds added using MetaSounds.
Source
Changelog.gg summarizes and formats this update. How we read updates.
