Full notes
Full Unknown Operations : The Habitus update
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What changed
- Gameplay
- Fixes
- Performance
- UI and audio
- Maps
Unknown Operations : The Habitus changes
Gameplay
The inventory now calculates the number of magazines that can be created from available ammo for a given weapon.
A system for dropping PickUp actors from the inventory has been implemented (currently drops everything as a single item).
All drivable vehicles now feature a first-person cockpit view with free look.
Third-person vehicle camera has been reworked.
AI & NPC
NPC DataAssets have been split into three categories: weapon, inventory, and personality.
NPC spawning from quests has been reworked to communicate with the Spawn Manager.
Systems
Fixed an issue where the Destroy Manager was incorrectly killing the player.
Fixed incorrect weapon initialization in the player's inventory when starting a new game or loading.
Fixed game crashes related to save/load operations.
CutScene Manager has been extended with autosave, player input disabling, quest activation, and vehicle spawning functionalities.
Assets & Data
Fixed DataAsset: Correct animation settings for Kar98k.
Fixed DataAsset: Correct animation settings for CZ24.
UI & Visuals
Fixed visibility of the central point in cutscenes.
Added AI-generated icon for ammo (StenMk2, MP40).
Added AI-generated icon for grenade pickup.
Added AI-generated icon for key pickup.
Bugfixes (Other)
Fixed duplicate vehicle spawns on the map.
Fixed glass collision on Volkswagen Kübelwagen 82.
Fixed flashlight (toy) that didn’t illuminate certain rooms.
Source
Changelog.gg summarizes and formats this update. How we read updates.
