Full notes
Full Unknown Operations : The Habitus update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Gameplay
Fixed incorrect weapon switching when a weapon had been dropped from the inventory.
Fixed an issue where a pickup object could spawn twice in the player’s hands after loading the game if the player was holding a pickup object when saving, such as a grenade, knife, or dynamite.
Fixed incorrect pickup object visibility when the item was no longer in the inventory.
Fixed an issue where damage was not applied after being hit by a vehicle.
Changed collision settings for the player and NPCs. It should no longer be possible to push vehicles with characters.
Adjusted driving behavior for the Opel Blitz and Kübelwagen.
Fixed vehicle wheel rotation by correcting the input setup.
AI & NPC
Added experimental settings for adjusting animation resources on NPCs.
Added experimental settings for disabling components based on the distance between the player and NPCs.
Systems
Integrated the Sentry SDK for error reporting.
Fixed an issue with inactive spawn points.
Adjusted footstep volume.
Assets & Data
Added correct physical materials for objects in the cave.
Source
Changelog.gg summarizes and formats this update. How we read updates.
