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Steam News10 December 20232y ago

Under Dead 0.9: Gameplay Update

This update focuses on making the game more challenging and less linear Enemies are more of a threat, and items have a much more significant impact Also, now when you level up, you can actually feel an increase in power

In this update7

Full notes

Full Under Dead update

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What changed

3 fixes0 additions12 changes3 removals
  • Gameplay
  • Store
  • Balance
  • UI and audio
  • Fixes
changedEnemy generation:Complete reworked enemy spawning: many more enemies will spawn, and the generation is much less linear while still being fair
changedEnemy generation:More enemies will spawn when returning from the shop, and they can be any enemy now, not just the basic zombie
changedSurvivors:Survivors will now follow you if you get close to them; when night comes, they will automatically go to the platform
removedSurvivors:Survivors can no longer spawn too early in the day or too late
removedSurvivors:Survivors no longer spawn on day 10, now, they spawn from day 1-9
changedSurvivors:One more survivor will spawn in every game, increasing from 5 to 6
One more survivor will spawn in every game, increasing56One more survivor will spawn in every game, increasing increased, buff

Under Dead changes

changedComplete reworked enemy spawning: many more enemies will spawn, and the generation is much less linear while still being fair
changedMore enemies will spawn when returning from the shop, and they can be any enemy now, not just the basic zombie
changedSurvivors will now follow you if you get close to them; when night comes, they will automatically go to the platform
removedSurvivors can no longer spawn too early in the day or too late
removedSurvivors no longer spawn on day 10, now, they spawn from day 1-9

This update focuses on making the game more challenging and less linear Enemies are more of a threat, and items have a much more significant impact Also, now when you level up, you can actually feel an increase in power

Enemy generation:

  • Complete reworked enemy spawning: many more enemies will spawn, and the generation is much less linear while still being fair

  • More enemies will spawn when returning from the shop, and they can be any enemy now, not just the basic zombie

  • Rare enemies are now more rare

Survivors:

  • Survivors will now follow you if you get close to them; when night comes, they will automatically go to the platform

  • Survivors can no longer spawn too early in the day or too late

  • Survivors no longer spawn on day 10, now, they spawn from day 1-9

  • One more survivor will spawn in every game, increasing from 5 to 6

  • The survivor help message now cannot go out of the camera, so you know when a survivor has appeared

Leveling up:

  • Leveling up no longer gives crit chance or luck, now, it gives attack speed and reload speed every 5 levels

  • Made leveling up easier, but combos give less XP

  • Made leveling up more satisfying

General:

  • Bullets will now pierce an enemy if it has 0 hp. For example, if you shoot an enemy with a shotgun, only the bullets that kill the enemy will be destroyed; the others will keep going and hit other enemies

  • Damage numbers now only show one decimal

  • Increased zombie delivery hp, now it can survive one sniper shot

Weapons:

  • Reworked Dual Weapon Handling: If you have two secondary weapons, they will fire in coordination instead of simultaneously

  • Balanced crossbows and slingshots to shoot more slowly the more bullets they fire

  • Reduced sniper rifle attack speed

Items:

  • Reworked many items to be more impactful

  • Now, all food items give hp or heal

  • Reduced the chance of medical items to spawn

  • Made red items rarer

Bug fixes:

  • Fixed survivors having the same depth on the platform

  • Fixed the level-up message not being centered

  • Fixed diary item not giving luck

Source

Steam News / 10 December 2023

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