In this update4
Full notes
Full Under Dead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Balance
- Fixes
- Performance
Under Dead changes
Changes:
Improved enemy blood and body parts generation
Different enemies now have different types of blood
Zombie Skeleton now drops bones instead of blood
Improved enemy knockback: enemies now slide when pushed instead of just moving that that position
Items now have an overline colour depending on their quality
Changed item qualities from 0 to 5 to 0 to 3
Changed quality colours
Improved stat consistency: Now, all stats going up are considered positive
Added secondary stats
Added bullet stats
Stats now show if they increase or decrease in green or red
Items in the shop now come out one by one gradually from a new improved shop stand
Items now pop out of the food machine instead of just appearing
Smoothed item float animation
Improved coin physics: coins now have better physics and slide in a much smoother way
Some game objects will now slowly fade instead of suddenly disappearing for continuity
Survivors now actually escape when rescued instead of just disappearing
Improved visibility of some texts by adding text shadows
Adjusted some UI elements
Removed decimals from DPS and total damage dealt
Removed kills from the UI
Improved weapon casings to be more satisfying
Improved weapon casing sounds to be less distracting
Improved screen shake: screen shake now has a random pattern instead of being completely random
Added screen shake to various elements like the platform arriving and explosions
Fixed shaders aggressively changing when a new day starts
Slightly improved shaders
Critical bullet trails now disappear gradually from start to end
Baby spiders now die after a random time instead of a fixed one
Changed the horde alarm sound
Some minor optimizations
Balance Changes:
Reduced missing person poster damage
Reduced coin sack quality to 0
Nerfed random to start with less strong items
Player now starts with 0 crit chance instead of 1
Shotgun bullets will now all crit or not, instead of each pellet having a chance to crit
Slightly reduced zombie saw HP
Art:
Changed fire light colour to be orange instead of white
Improved helmet sprite
Improved platform sprite
Improved some shop sprites
Improved zombie arm sprite
Improved rat sprite
Bug Fixes:
Fixed player not spawning in the centre of the platform in the shop
Item projectiles like shuriken's are now launched from the chest instead of the feet
Fixed items being behind the supply box when opened
Fixed zombie arm animation being too slow
Fixed pushing an enemy too far when dealing a lot of damage
Fixed some objects catching fire when they shouldn't, like money safes
Fixed turret rotating incorrectly
Fixed some non-enemy shootable objects leaving blood when they shouldn't
Fixed fire sometimes not applying to enemies
Fixed zombie supply and zombie fire eyes not changing correctly at night
Fixed crows making weird sounds sometimes
Fixed XP multiplier not working
Moved chocolate pudding item to the food item pool
Fixed explosions and electric auras not pushing enemies in the right direction
Fixed guns sometimes having a weird delay when they wouldn't shoot
Fixed weapons not being placed correctly in the player's hands for a few frames after changing weapons
Fixed abilities resetting CD when picked from the ground
Fixed abilities sometimes showing that they are ready when they are not
Fixed platform sprite being slightly off
Source
Changelog.gg summarizes and formats this update. How we read updates.
