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Steam News28 November 20232y ago

Under Dead 0.8: Polish Update

Changes: Improved enemy blood and body parts generation Different enemies now have different types of blood Zombie Skeleton now drops bones instead of blood Improved enemy knockback: enemies now slide when pushed instea

In this update4

Full notes

Full Under Dead update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

20 fixes6 additions28 changes2 removals
  • Gameplay
  • Store
  • UI and audio
  • Balance
  • Fixes
  • Performance
changedChanges:Improved enemy blood and body parts generation
addedChanges:Different enemies now have different types of blood
changedChanges:Improved enemy knockback: enemies now slide when pushed instead of just moving that that position
addedChanges:Items now have an overline colour depending on their quality
changedChanges:Changed item qualities from 0 to 5 to 0 to 3
changedChanges:Changed quality colours
item qualities05item qualities increased, buffitem qualities from 0 to 5 to03item qualities from 0 to 5 to increased, buff

Under Dead changes

changedImproved enemy blood and body parts generation
addedDifferent enemies now have different types of blood
changedImproved enemy knockback: enemies now slide when pushed instead of just moving that that position
addedItems now have an overline colour depending on their quality
changedChanged item qualities from 0 to 5 to 0 to 3

Changes:

  • Improved enemy blood and body parts generation

  • Different enemies now have different types of blood

  • Zombie Skeleton now drops bones instead of blood

  • Improved enemy knockback: enemies now slide when pushed instead of just moving that that position

  • Items now have an overline colour depending on their quality

  • Changed item qualities from 0 to 5 to 0 to 3

  • Changed quality colours

  • Improved stat consistency: Now, all stats going up are considered positive

  • Added secondary stats

  • Added bullet stats

  • Stats now show if they increase or decrease in green or red

  • Items in the shop now come out one by one gradually from a new improved shop stand

  • Items now pop out of the food machine instead of just appearing

  • Smoothed item float animation

  • Improved coin physics: coins now have better physics and slide in a much smoother way

  • Some game objects will now slowly fade instead of suddenly disappearing for continuity

  • Survivors now actually escape when rescued instead of just disappearing

  • Improved visibility of some texts by adding text shadows

  • Adjusted some UI elements

  • Removed decimals from DPS and total damage dealt

  • Removed kills from the UI

  • Improved weapon casings to be more satisfying

  • Improved weapon casing sounds to be less distracting

  • Improved screen shake: screen shake now has a random pattern instead of being completely random

  • Added screen shake to various elements like the platform arriving and explosions

  • Fixed shaders aggressively changing when a new day starts

  • Slightly improved shaders

  • Critical bullet trails now disappear gradually from start to end

  • Baby spiders now die after a random time instead of a fixed one

  • Changed the horde alarm sound

  • Some minor optimizations

Balance Changes:

  • Reduced missing person poster damage

  • Reduced coin sack quality to 0

  • Nerfed random to start with less strong items

  • Player now starts with 0 crit chance instead of 1

  • Shotgun bullets will now all crit or not, instead of each pellet having a chance to crit

  • Slightly reduced zombie saw HP

Art:

  • Changed fire light colour to be orange instead of white

  • Improved helmet sprite

  • Improved platform sprite

  • Improved some shop sprites

  • Improved zombie arm sprite

  • Improved rat sprite

Bug Fixes:

  • Fixed player not spawning in the centre of the platform in the shop

  • Item projectiles like shuriken's are now launched from the chest instead of the feet

  • Fixed items being behind the supply box when opened

  • Fixed zombie arm animation being too slow

  • Fixed pushing an enemy too far when dealing a lot of damage

  • Fixed some objects catching fire when they shouldn't, like money safes

  • Fixed turret rotating incorrectly

  • Fixed some non-enemy shootable objects leaving blood when they shouldn't

  • Fixed fire sometimes not applying to enemies

  • Fixed zombie supply and zombie fire eyes not changing correctly at night

  • Fixed crows making weird sounds sometimes

  • Fixed XP multiplier not working

  • Moved chocolate pudding item to the food item pool

  • Fixed explosions and electric auras not pushing enemies in the right direction

  • Fixed guns sometimes having a weird delay when they wouldn't shoot

  • Fixed weapons not being placed correctly in the player's hands for a few frames after changing weapons

  • Fixed abilities resetting CD when picked from the ground

  • Fixed abilities sometimes showing that they are ready when they are not

  • Fixed platform sprite being slightly off

Source

Steam News / 28 November 2023

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