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Steam News12 May 20242y ago

Under Dead 0.9.3

Player Attack, reload, and ability speed are no longer exponential, and are now uncapped Leveling up is now +40% harder, but attack speed and reload increase by 40% instead of 25% each level Now if the player only has 1

In this update7

Full notes

Full Under Dead update

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What changed

19 fixes7 additions53 changes7 removals
  • Gameplay
  • Balance
  • Store
  • Fixes
removedPlayerAttack, reload, and ability speed are no longer exponential, and are now uncapped
changedPlayerLeveling up is now +40% harder, but attack speed and reload increase by 40% instead of 25% each level
changedPlayerNow if the player only has 1 secondary weapon, it will get a 25% attack speed and reload bonus
changedPlayerDecreased player speed by 10%
changedPlayerIncreased speed when the player is not holding a weapon: +10% → +20%
changedPlayerAccuracy is now negatively uncapped and can go below 0
speed when the player is not holding a weapon: +10%+20%speed when the player is not holding a weapon: + increased, buffday length of days59day length of days increased, buffenemy spawning on days59enemy spawning on days increased, buffZombie weapon:110120Zombie weapon: increased, buff

Under Dead changes

removedAttack, reload, and ability speed are no longer exponential, and are now uncapped
changedLeveling up is now +40% harder, but attack speed and reload increase by 40% instead of 25% each level
changedNow if the player only has 1 secondary weapon, it will get a 25% attack speed and reload bonus
changedDecreased player speed by 10%
changedIncreased speed when the player is not holding a weapon: +10% → +20%

Player

  • Attack, reload, and ability speed are no longer exponential, and are now uncapped

  • Leveling up is now +40% harder, but attack speed and reload increase by 40% instead of 25% each level

  • Now if the player only has 1 secondary weapon, it will get a 25% attack speed and reload bonus

  • Decreased player speed by 10%

  • Increased speed when the player is not holding a weapon: +10% → +20%

  • Accuracy is now negatively uncapped and can go below 0

  • Now, weapons have a small cooldown after switching so they don’t shoot instantly

New Mechanic: Dead HP

  • Now when the player hits 0 HP, he will not die but slowly start gaining dead HP, which blocks max HP

  • The more dead HP you have, the slower you move

  • If dead HP blocks all your maximum HP, you die

  • You recover 20% dead HP each day survived; that’s the only way to regain your HP

General

  • Now you can reroll the shop infinitely after using the free shop rerolls, but it costs coins

  • Now the price difference between quality 0 and quality 3 items is bigger

  • Items are slightly cheaper

  • The price of the food machine increases more each day

  • Increased length of day 15

  • Increased day length of days 5 to 9

  • Entrepreneur class now starts with big pockets item instead of coin roll item

  • Medical boxes now heal 20 instead of 30

  • Shield is more transparent so HP can be seen better

  • Follow HP is now darker

  • Game option “No reroll” has been removed

  • Hazard is now called difficulty

  • The game’s version is no longer shown on the screen

Enemies

  • Now more enemies will spawn when you return from the shop depending on the day and how many there were before

  • Enemies gain half less speed per day

  • Increased the maximum amount of enemies that can be at the same time, and now some small enemies like rats and spiders don’t count

  • Now the quantity of zombies in a horde is affected by difficulty

  • Fire spawned from fire zombies will last 50% less

  • Spider eggs now always spawn a minimum of 2 spiders, increased maximum spiders from 5 to 6

  • Rat groups are 25% less common

  • Decreased enemy spawning on days 5 to 9, but zombie groups spawn faster

Zombie HP changes:

  • Zombie: 90 → 80

  • Zombie fat: 150 → 160

  • Zombie weapon: 110 → 120

  • Zombie saw: 190 → 140

  • Zombie toxic: 320 → 220

Day spawn start changes:

  • Zombie scientist: 5 → 12

  • Zombie police: 5 → 6

  • Zombie military: 5 → 7

Survivors

  • Increased survivor speed by 40%

  • Now survivors will only go towards the platform if they are near it

  • Survivors will now return to follow the player if the platform closes

  • Now when survivors spawn, they will not go too close to the platform or too far

  • Survivor spawn immortality increased from 3.5s to 4s

  • Survivors now drop more coins depending on the day

  • Survivors now can’t spawn too early in the day or too late

  • Now only 3 survivors can spawn on days 1 to 4, and 3 on days 5 to 9

Items

  • 2 new items

  • Moved drink items from the food pool to the general item pool

  • Renamed pocket shooter to Big Pockets

  • Added item descriptions for abilities and bullet items

Item changes:

  • Gun Guide:

    • Attack Speed: +10% → +20%

  • Gloves:

    • Reload: +50% → +30%

    • Attack Speed: -50% → -25%

  • Stiches:

    • New effect: -25% Lvl Stats

  • Backpack:

    • HP per item: 2 → 4

  • Big Pockets:

    • New effect: -40% XP

  • Flag:

    • Daily Dmg: +20% → +10%

  • Piggy Bank:

    • Daily Coins: 50% of bank → 25% of bank

  • Fanny Pack:

    • Reload: +25% → -30%

    • Speed while reloading: -10% → +20%

    • New effect: +20% attack speed

  • Magazine Holder:

    • Reload: +15% → +20%

    • Quality: 2 → 1

  • Lucky Bullet:

    • Last bullet is always special → effect removed

    • New effect → +20 Luck | -25% Reload

  • Energy Drink:

    • Speed: 3% → 5%

    • Heal: 5 → 10

    • Quality: 1 → 0

  • Educative book:

    • Quality: 1 → 2

  • Vitamins:

    • Food Healing: +40% → +60%

    • Quality: 1 → 0

  • Water:

    • Quality: 2 → 0

  • Curved Bullets:

    • Dmg: x1.15 → x1.20

  • Beer:

    • Attack Speed: +10% → +15%

  • Cigarettes:

    • Ability Speed: +1% → +2%

  • Cat Charm:

    • Luck is transferred to hp when dead → effect removed

    • Now gives +1 Revive

  • Safe:

    • Now will only spawn on the next day instead of every day

    • Increased coins dropped

  • Canteen:

    • Heal: 20 → 10

    • CD: 60s → 30s

  • Chips:

    • HP: 10 → 5

    • Reload-5% → effect removed
  • Dog Food:

    • Item removed

  • Shop Supplies:

    • Free shop rerolls: 3 → 2

    • Quality: 2 → 1

  • Wallet:

    • Reduced wallets dropped significantly

  • Ear Necklace:

    • Reduced ears dropped significantly

  • Bible:

    • Now can only remove the luck that the item gives

  • Coffee:

    • Attack Speed: +5% → +20%

    • Reload: +5% → +20%

    • Now coffee effect only lasts 1 day

    • Heal: 20 → 10

  • Cola:

    • HP-5 → effect removed
  • Razor:

    • XP: +30% → +40%

  • Suit:

    • Increased coins dropped

    • New effect: -5% Reload

  • Cookies:

    • Quality: 2 → 1

  • Rubber bullets:

    • Quality: 3 → 2

  • Piercing bullets:

    • Quality: 3 → 2

  • Bandages:

    • Quality: 0 → 1

  • Painkillers:

    • Quality: 1→ 0

  • Educative book:

    • Quality: 1 → 2

Ability changes:

  • ClockShot:

    • Quality: 1 → 0

  • BearTrap:

    • Quality: 1 → 0

  • Frenzy :

    • Quality: 3 → 2

  • ClockShot:

    • Quality: 1 → 0

Weapon changes:

  • Now snipers have built in bullet piercing

  • Weapons that only need reload will reload a bit slower when the magazine size is increased

  • Small Pistol:

    • Magazine size: 17 → 18

  • Crossbow:

    • Reload: 0.15s faster

  • Revolver:

    • Reload: 0.3s slower

    • Attack Speed: 0.16s faster

  • Old Revolver:

    • Reload: 0.5s slower

    • Attack Speed: 0.06s faster

  • Big Pistol:

    • Dmg: 45 → 55

  • Automatic Rifle:

    • Magazine Size: 30 → 80

    • Reload: 1s faster

  • AK:

    • Dmg: 17 → 27

    • Attack Speed: 0.05s slower

    • Reload: 0.45s slower

    • Range: now the same as automatic rifle

    • Quality: 3 → 2

  • Big Sniper:

    • Range: now the same as rifle

  • Sniper:

    • Attack Speed: 0.6s faster

  • Makarov:

    • Reload: 0.6s slower

  • RPG:

    • Reload: 0.5s faster

Fixes

  • Fixed some item description errors

  • Fixed bullet percentage stats being incorrect

  • Fixed nail bullet hitbox being too small

  • Fixed flag item giving bonus dmg without surviving 1 day

  • Fixed suit item not working on the first day

  • Fixed zombie skeleton having an incorrect sprite sometimes

  • Fixed gun shots being too loud when increasing magazine size

  • Fixed some misspellings

  • Fixed abilities progressing in the shop

  • Fixed some bullet types not applying the correct knockback

  • Fixed a bug that caused some abilities to have the wrong cooldown

  • Fixed some enemy behaviours being changed if the game was paused

  • Fixed survivors having the running animation when descending on the platform

  • Fixed healing being able to surpass max hp

  • Fixed backpack item denying healing sometimes

  • Fixed some items being activated in the shop

  • Fixed band-aids item being able to remove HP if player level was negative

  • Fixed a bug that made survivors get rescued without touching the platform

  • Fixed player being able to shoot while leaving the platform if he switched weapons

Source

Steam News / 12 May 2024

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