In this update7
Full notes
Full Under Dead update
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What changed
- Gameplay
- Balance
- Store
- Fixes
Under Dead changes
Player
Attack, reload, and ability speed are no longer exponential, and are now uncapped
Leveling up is now +40% harder, but attack speed and reload increase by 40% instead of 25% each level
Now if the player only has 1 secondary weapon, it will get a 25% attack speed and reload bonus
Decreased player speed by 10%
Increased speed when the player is not holding a weapon: +10% → +20%
Accuracy is now negatively uncapped and can go below 0
Now, weapons have a small cooldown after switching so they don’t shoot instantly
New Mechanic: Dead HP
Now when the player hits 0 HP, he will not die but slowly start gaining dead HP, which blocks max HP
The more dead HP you have, the slower you move
If dead HP blocks all your maximum HP, you die
You recover 20% dead HP each day survived; that’s the only way to regain your HP
General
Now you can reroll the shop infinitely after using the free shop rerolls, but it costs coins
Now the price difference between quality 0 and quality 3 items is bigger
Items are slightly cheaper
The price of the food machine increases more each day
Increased length of day 15
Increased day length of days 5 to 9
Entrepreneur class now starts with big pockets item instead of coin roll item
Medical boxes now heal 20 instead of 30
Shield is more transparent so HP can be seen better
Follow HP is now darker
Game option “No reroll” has been removed
Hazard is now called difficulty
The game’s version is no longer shown on the screen
Enemies
Now more enemies will spawn when you return from the shop depending on the day and how many there were before
Enemies gain half less speed per day
Increased the maximum amount of enemies that can be at the same time, and now some small enemies like rats and spiders don’t count
Now the quantity of zombies in a horde is affected by difficulty
Fire spawned from fire zombies will last 50% less
Spider eggs now always spawn a minimum of 2 spiders, increased maximum spiders from 5 to 6
Rat groups are 25% less common
Decreased enemy spawning on days 5 to 9, but zombie groups spawn faster
Zombie HP changes:
Zombie: 90 → 80
Zombie fat: 150 → 160
Zombie weapon: 110 → 120
Zombie saw: 190 → 140
Zombie toxic: 320 → 220
Day spawn start changes:
Zombie scientist: 5 → 12
Zombie police: 5 → 6
Zombie military: 5 → 7
Survivors
Increased survivor speed by 40%
Now survivors will only go towards the platform if they are near it
Survivors will now return to follow the player if the platform closes
Now when survivors spawn, they will not go too close to the platform or too far
Survivor spawn immortality increased from 3.5s to 4s
Survivors now drop more coins depending on the day
Survivors now can’t spawn too early in the day or too late
Now only 3 survivors can spawn on days 1 to 4, and 3 on days 5 to 9
Items
2 new items
Moved drink items from the food pool to the general item pool
Renamed pocket shooter to Big Pockets
Added item descriptions for abilities and bullet items
Item changes:
Gun Guide:
Attack Speed: +10% → +20%
Gloves:
Reload: +50% → +30%
Attack Speed: -50% → -25%
Stiches:
New effect: -25% Lvl Stats
Backpack:
HP per item: 2 → 4
Big Pockets:
New effect: -40% XP
Flag:
Daily Dmg: +20% → +10%
Piggy Bank:
Daily Coins: 50% of bank → 25% of bank
Fanny Pack:
Reload: +25% → -30%
Speed while reloading: -10% → +20%
New effect: +20% attack speed
Magazine Holder:
Reload: +15% → +20%
Quality: 2 → 1
Lucky Bullet:
Last bullet is always special → effect removed
New effect → +20 Luck | -25% Reload
Energy Drink:
Speed: 3% → 5%
Heal: 5 → 10
Quality: 1 → 0
Educative book:
Quality: 1 → 2
Vitamins:
Food Healing: +40% → +60%
Quality: 1 → 0
Water:
Quality: 2 → 0
Curved Bullets:
Dmg: x1.15 → x1.20
Beer:
Attack Speed: +10% → +15%
Cigarettes:
Ability Speed: +1% → +2%
Cat Charm:
Luck is transferred to hp when dead → effect removed
Now gives +1 Revive
Safe:
Now will only spawn on the next day instead of every day
Increased coins dropped
Canteen:
Heal: 20 → 10
CD: 60s → 30s
Chips:
HP: 10 → 5
- Reload-5% → effect removed
Dog Food:
Item removed
Shop Supplies:
Free shop rerolls: 3 → 2
Quality: 2 → 1
Wallet:
Reduced wallets dropped significantly
Ear Necklace:
Reduced ears dropped significantly
Bible:
Now can only remove the luck that the item gives
Coffee:
Attack Speed: +5% → +20%
Reload: +5% → +20%
Now coffee effect only lasts 1 day
Heal: 20 → 10
Cola:
- HP-5 → effect removed
Razor:
XP: +30% → +40%
Suit:
Increased coins dropped
New effect: -5% Reload
Cookies:
Quality: 2 → 1
Rubber bullets:
Quality: 3 → 2
Piercing bullets:
Quality: 3 → 2
Bandages:
Quality: 0 → 1
Painkillers:
Quality: 1→ 0
Educative book:
Quality: 1 → 2
Ability changes:
ClockShot:
Quality: 1 → 0
BearTrap:
Quality: 1 → 0
Frenzy :
Quality: 3 → 2
ClockShot:
Quality: 1 → 0
Weapon changes:
Now snipers have built in bullet piercing
Weapons that only need reload will reload a bit slower when the magazine size is increased
Small Pistol:
Magazine size: 17 → 18
Crossbow:
Reload: 0.15s faster
Revolver:
Reload: 0.3s slower
Attack Speed: 0.16s faster
Old Revolver:
Reload: 0.5s slower
Attack Speed: 0.06s faster
Big Pistol:
Dmg: 45 → 55
Automatic Rifle:
Magazine Size: 30 → 80
Reload: 1s faster
AK:
Dmg: 17 → 27
Attack Speed: 0.05s slower
Reload: 0.45s slower
Range: now the same as automatic rifle
Quality: 3 → 2
Big Sniper:
Range: now the same as rifle
Sniper:
Attack Speed: 0.6s faster
Makarov:
Reload: 0.6s slower
RPG:
Reload: 0.5s faster
Fixes
Fixed some item description errors
Fixed bullet percentage stats being incorrect
Fixed nail bullet hitbox being too small
Fixed flag item giving bonus dmg without surviving 1 day
Fixed suit item not working on the first day
Fixed zombie skeleton having an incorrect sprite sometimes
Fixed gun shots being too loud when increasing magazine size
Fixed some misspellings
Fixed abilities progressing in the shop
Fixed some bullet types not applying the correct knockback
Fixed a bug that caused some abilities to have the wrong cooldown
Fixed some enemy behaviours being changed if the game was paused
Fixed survivors having the running animation when descending on the platform
Fixed healing being able to surpass max hp
Fixed backpack item denying healing sometimes
Fixed some items being activated in the shop
Fixed band-aids item being able to remove HP if player level was negative
Fixed a bug that made survivors get rescued without touching the platform
Fixed player being able to shoot while leaving the platform if he switched weapons
Source
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