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Steam News19 May 20251y ago

Under Dead 1.0: The Progression Update!

New Content New Progression System 2 New Maps 9 New Items 9 New Abilities 9 New Weapons 5 New Classes 2 New Enemies 8 New Achievements New Progression System Items are no longer unlocked by achievements All items, abili

In this update6

Full notes

Full Under Dead update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

29 fixes22 additions45 changes9 removals
  • Gameplay
  • Maps
  • UI and audio
  • Balance
  • Store
  • Fixes
addedNew ContentNew Progression System
addedNew Content2 New Maps
addedNew Content9 New Items
addedNew Content9 New Abilities
addedNew Content9 New Weapons
addedNew Content5 New Classes
HP of Zombie Skeleton20060HP of Zombie Skeleton decreased, nerfRandom Bullets: Chance per bullet: +1%+2%Random Bullets: Chance per bullet: + increased, buffBig Bullets: Chance:10%5%Big Bullets: Chance: decreased, nerfExplosive Bullets: Chance:10%5%Explosive Bullets: Chance: decreased, nerf

Under Dead changes

addedNew Progression System
added2 New Maps
added9 New Items
added9 New Abilities
added9 New Weapons

New Content

  • New Progression System

  • 2 New Maps

  • 9 New Items

  • 9 New Abilities

  • 9 New Weapons

  • 5 New Classes

  • 2 New Enemies

  • 8 New Achievements

New Progression System

  • Items are no longer unlocked by achievements

  • All items, abilities, and weapons are now unlocked by default

  • Classes, maps, and difficulty modes now require unlocking

  • Unlock them by simply playing. The more days you survive and zombies you kill, the more progression XP you earn

Improvements

User Interface & Visual Feedback

  • Stats on game over screen no longer show +0

  • Item descriptions now break into multiple lines for readability

  • Crit damage is no longer shown on the player stats

  • Shop rerolls are now shown on the player stats

  • Armor (new stat) is now shown on the player stats

  • Changed the icon of game options to one more intuitive—the previous one resembled a settings icon, which could be confusing

  • Added a nice effect when enemies drop items: items now go up and down in a curve to make drops clearer and more satisfying

  • The help message from survivors now disappears when they start following the player

  • The help message now also wobbles to draw more attention

Audio

  • Added a sound when activating the shop lever

  • Most sounds now have pitch variation for better feel

Unlocks

  • Only one kill is now needed to unlock an enemy’s picture and name in the bestiary (was 5)

  • Only need to pick up an item once to unlock its name, picture, and description (was 3)

  • “Lucky” achievement now requires 17 Luck (was 77)

  • “Miraculous” achievement now requires 77 Luck (was 177)

Weapon & Combat Mechanics

  • Dropped weapons now save reload status, bullets, and mag size

  • Improved dual-wield shooting coordination

  • Many weapons now have special descriptions (e.g., piercing)

  • Special bullets now have more synergy with items, abilities, and weapons

Menus

  • All menu options like class, difficulty, and map are now remembered when returning to the class menu

Explosions

  • Explosions still don’t damage the player as intended, but now push the player based on distance and intensity. Players must be more cautious when detonating large explosions nearby due to the risk of being launched into dangerous positions

  • Explosions now have a minimum range regardless of damage, ensuring even low-damage explosions affect an area

  • Slightly increased the size of explosion particles to better match the area they cover

  • Explosion screen shake now scales with explosion size

Bullets

  • Bullets now have some random speed—some weapons have more bullet speed randomness than others (e.g., shotguns)

  • All bullets can now pierce if they deal 4x the target’s max HP, making high-damage, low-DPS builds more viable

Game Balance & Mechanics

  • Day 15 length increased by 20%

  • Difficulty 1 is now 20% harder

  • The default difficulty is now Difficulty 1, not 2

  • Game starts 50% easier, but difficulty scales 15% faster

  • Survivors will now speed up if too far from the player

  • Random class no longer starts with fewer items on the highest difficulty

  • Now, some structures like bear traps have a 50% chance to remain after returning from the shop

Armor

  • Armor is a new mechanic that reduces all damage by 1 per armor point (minimum 1 damage received)

  • Armor also slows the rate of tick damage from effects like fire, toxic spit, or axes

Knockback

  • Improved knockback for enemies and the player. Knockback directions are now calculated separately for x and y, resulting in more intuitive behavior. Previously, a small push from a different direction could completely override existing knockback

Lighting

  • Toxic puddles now emit green light instead of the default yellowish one

Enemy Changes

General

  • Now all body parts dropped by enemies (arms, heads, spiders, etc.) will drop on fire if the enemy was burning when killed

  • Enemies with a lot of HP now drop slightly more coins than before

  • Zombie hands now crawl on the ground instead of moving at a constant speed

  • Reduced speed of Fat Zombie by 25%

  • Zombie Backpack’s backpack color changed from gray to orange, to increase its visibility on the battlefield

  • Reduced HP of Zombie Skeleton from 200 to 60, but it now has 80% damage reduction—making it a soft counter to high burst, low DPS weapons (the opposite of the Meat Zombie)

  • Reduced Meat Zombie regeneration by 200%

Spider Zombie Rework

  • Spider Zombie no longer spawns spider eggs

  • Now spawns significantly more spiders on death

  • Spider webs now slow by 35% (was 20%), and the projectile speed has been increased by 15%.

  • Spider webs now stick to the player, visually indicating the slow effect

  • If you get close to a Spider Zombie while stuck in a web, it will kill itself to spawn a swarm of baby spiders that instantly charge the player

  • Spider Zombies now start appearing on Day 4 (was Day 3)

Item changes

  • Random Bullets:

    • Chance per bullet: +1% → +2%

  • Big Bullets:

    • Chance: 10% → 5%

  • Curved Bullets:

    • Damage: x1.2 → x1.25

  • Explosive Bullets:

    • Chance: 10% → 5%

    • Now explosive bullets only deals explosion damage (no impact damage)

  • Lucky Bullet:

    • Effect removed → +20 Luck and -25% Reload

    • New effect → 15% chance to shoot again per shot

  • Gold Bullets:

    • Effect removed → -1 coin per shot, but bullet deals x4.5 Dmg →

    • New effect → +1% damage per coin

  • Canteen:

    • Effect removed → Heal 10 every 30s

    • New effect → +10% speed per second standing still, speed is released when moving

    • Quality: 2 → 1

  • Cigarettes:

    • Effect changed: -5 HP (30s) → +10 Dead HP (30s)

  • Wrench:

    • Effect changed: -25% Attack Speed → -25% Reload

  • Stitches:

    • Effect removed → -25 Lvl Stats

    • Reduced xp gained by taking damage slightly

  • Brain Bites:

    • Effect changed: -60 Life → +60 Dead HP

  • Cookies:

    • Effect changed: +30 HP and -5% Speed → +15 HP and +25 Heal

  • Diary:

    • Effect changed: +1% to all stats (Daily) → +2% Dmg, Ability Spd, and Contact Dmg (Daily)

  • Bandages:

    • Healing: 15 → 10

    • Now cannot heal more than damage taken

  • Medkit:

    • Healing: 100 instant → 200 over 120s

  • Painkillers:

    • Now only activate on HP damage (not shield damage)

  • Shuriken:

    • Time between throws: Halved

  • Safe:

    • Coins droppedIncreased slightly
  • Backpack:

    • Item removed

  • Cat Charm:

    • Item removed

  • Energy Drink:

    • Item removed

  • Long Magazine:

    • Mag Size: +2 → +15% (min +1)

  • Drum Magazine:

    • Mag Size: +4 → +50% (min +3)

  • Fanny Pack:

    • Reload: -30% → -20%

    • Attack Speed: +20% → +30%

  • Beard:

    • Contact Damage per Level: +1 → +2

  • All Out:

    • Attack Speed: Capped at 1

    • Cooldown: 60s → 40s and +1s per 4 bullets shot

Weapons:

  • Pistol:

    • Range: 300 → 350

  • Revolver:

    • Quality: 1 → 2

  • Mini Shotgun:

    • Range: 80 → 300

  • RPG:

    • Now reloads slower with increased magazine size like the other reload based weapons (like crossbow)

  • AK:

    • Damage: 27 → 37

    • Attack Speed: +37%

    • Mag Size: +7

    • Reload Time: -50%

    • Now loses accuracy while moving

  • Crossbow:

    • Reload Time: 220ms → 200ms

Fixes

General

  • Fixed weapons not applying magazine size bonuses when picked up

  • Fixed weapons being picked up from the ground with replenished ammo

  • Fixed reload-only weapons not firing immediately after reloading. These now ignore attack speed

  • Fixed shield sometimes blocking more damage than intended

  • Fixed player dying at 1HP and HP display showing 0 when it actually had 1

  • Fixed diagonal movement being faster than straight movement

  • Adjusted player center for better calculations

  • Fixed menu retaining selected options when reopened

Weapons & Bullets

  • Fixed bullet trails cutting off when piercing enemies

  • Decreased bullet trail lifetime by 50%

  • Fixed bullets missing enemies near map edges

  • Fixed bullets deleting before dealing damage when enemies are very close to the map border

  • Fixed some bullets not ricocheting

  • Fixed ricochet SFX being too loud

  • Fixed piercing bullets only hitting one target if multiple are aligned

  • Fixed some weapons missing or showing incorrect sprites for special bullets

Enemies & Drops

  • Fixed axe zombie unfairly resetting its lunge attack

  • Fixed zombie ears (from the Ear Necklace item) facing the wrong direction when dropped

  • Fixed drops (blood, coins, items) spawning too far away when enemies die with high knockback

Abilities

  • Fixed Molotov ability spawning the Molotov at the player’s feet instead of the center

  • Fixed Clockshot ability showing no animation if the player swapped weapons while active

  • Fixed player being able to move while *All Out* ability is active

  • Fixed only one weapon firing when dual-wielding with manual shooting mode active

Crashes & Visuals

  • Fixed a rare crash when viewing certain bestiary entries

  • Centered some items and weapons more accurately

  • Fixed incorrect shadow sizes on some items

Source

Steam News / 19 May 2025

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