Full notes
Full Undeads update
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What changed
- Gameplay
- Balance
- Maps
- Store
- Fixes
- UI and audio
Undeads changes
New features implemented
Weapon Affix System – Weapons can now roll with up to 6 affixes, adding unique elemental damage types: ⚡Electricity, 🔥Fire, 🧪Poison, 💉Bleed, ❄️Frost.
Status Effects Added – Each element applies a powerful status effect with unique stacking, durations, and effects.
Map Zones Expanded – The map is now divided into 6 distinct regions with different danger and loot levels:
Swamp, Uncle Joe’s Farm, Left Side, Center, Industrial Zone, Military Base.
Elemental Status Effects.
Electricity – Stacks trigger lightning explosions and conduct chain damage.
Frostbite – Slows movement, attack, and reload speed. Max stacks deal burst frost damage.
Poison – Disables healing, drains HP over time, and stacks until cleansed.
Bleed – Grows stronger over time, stacks increase DoT and duration.
Fire – Evolves through 3 burning stages, each with escalating damage and random transitions.
Updated new character control in combat mode.
Updated visuals for new skins. – King Arthur – American Gothic – Master Zhong – Syber Zunk – Space Knight – Futuristic
Update fixes
Fixed an issue where the character’s face was not displayed on the Windows version of Steam.
Fixed missing table layout for the “STORAGE” section.
Fixed an issue where loot descriptions hovered over the game UI.
Fixed misplaced consumables capacity indicator.
Improved shadows rendering on low graphics settings to better match higher presets.
Fixed a bug where the selection indicator showed multiple items as selected.
Fixed levitating horse model on certain maps.
Fixed issue where battles could start with an empty loadout.
Fixed bug where weapon draw animations triggered incorrectly from inventory.
Fixed issue with arrow keys not working when adjusting item transfer amounts.
Fixed bug where players were unable to buy or sell items and ammo in Storage.
Fixed issue preventing access to game settings after canceling a session.
Fixed bug where players could not exit the game via “QUIT GAME” in the Esc menu.
Fixed issue preventing players from leaving battle after death if the timer had ended.
Fixed unresponsive Esc menu when trying to close with the “Gear” button.
Fixed issue where ammo quantity slider popup didn’t display total cost.
Fixed Steam authorization failures due to excessive login requests.
Fixed slot item count mismatches between client and backend.
Fixed incorrect shadows draw distance in UI at Ultra settings.
Fixed bug where selected character reset to default after battle or relaunch.
Fixed issue where ammo prices didn’t match displayed values.
Fixed bug that allowed stacking “buff” status effects multiple times.
Improved combat movement logic to prevent unintended behavior.
Fixed issue where item frames stayed highlighted after hovering.
Fixed game freeze when environment was not selected within a few minutes.
Fixed flickering textures while moving or rotating the camera.
Fixed bug where fists appeared as equipped items during battle.
Fixed skin configuration/weapon loading failures.
Fixed issue where Esc menu caused inventory and stats panel to disappear in the lobby.
Fixed missing enemy health bars in combat.
Adjusted depth of field to reduce excessive blur, especially on daytime maps.
Fixed missing damage numbers and miss indicators when hitting zombies.
Fixed incorrect screen resolution display when opening settings.
Source
Changelog.gg summarizes and formats this update. How we read updates.
