Full notes
Full Undeads update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Store
New features implemented
You can now use an item in combat with a double click.
Improved camera control and rotation.
NPC updates:
NPCs now have a new animation set.
NPCs have become more aggressive.
Multiple new reactions to player actions have been added.
NPCs can attack while chasing the player.
Added sounds for item purchases and sales.
Added ambient sounds for the lobby and combat.
Updated trees on locations — the camera no longer gets stuck on tree collisions.
Optimized location textures.
Optimized effect loading.
Weapon balance update.
Update fixes
Fixed an issue where players could not enter the lobby on first launch.
Fixed a bug where the loot UI could become unresponsive to player actions.
Fixed an issue where the frozen effect did not slow the player correctly.
Fixed a bug where item tooltips could get stuck on the screen.
Fixed a tutorial bug that caused the UI to freeze.
Fixed incorrect behavior of the Escape menu.
Fixed a critical bug where double-clicking during item purchase or transfer could freeze the game.
Fixed incorrect behavior of the settings menu after a match ended.
Fixed an issue with incorrect hit registration.
Fixed a bug where status effect application chances on weapons did not work properly.
Fix Level of detail for explosive barrels
Source
Changelog.gg summarizes and formats this update. How we read updates.
