Full notes
Full Undeads update
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What changed
- Gameplay
- Balance
- Store
- Performance
- Server
- Security
Undeads changes
New Features Implemented
- Introduced high-value resourcesPlayers can now find rare items during combat to sell for increased "Golden Spheres."
- Implemented Crafting SystemAdded the ability to craft weapons using collected resources. A full range of weapon types is now available for assembly.
Added Character Leveling System: Players can now earn XP during matches to level up characters (up to Level 30).
- Added Skill TreesEach character now features unique progression paths with 360 passive skills available in total.
Added Skill Points: Players earn one point per level to unlock or upgrade specific nodes and character attributes.
Implemented Ascension System: Upon reaching Level 30, players can reset progress to gain "Ascension Points," allowing them to permanently unlock elite passive nodes regardless of standard restrictions.
- Added Tiered Subscription MechanicsIntroduced Silver, Gold, and Platinum tiers with unique bonus structures:
Silver: Purchasable with "Necro Shards"; includes instant bonus items, 14 days of daily Golden Spheres, and a 25% XP boost.
Gold: Purchasable via Store; includes a high-value instant reward, 30 days of "Necro Shard" grants, and a 75% XP boost.
Platinum: Automatically activated with three active subscriptions; provides the ultimate 150% XP stack and retains all previous tier benefits.
- Added Hip-Fire MechanicPlayers can now fire using LMB without aiming; accuracy is reduced compared to aimed fire, balancing speed and precision.
- Enhanced AI BehaviorAdded "Leaping Zombies" — enemies have become more dangerous with new jumping attack patterns.
Implemented Inbox System: Important notifications and messages can now be delivered directly to the player’s personal inbox.
Added Combat History System: Players can now review their match history and performance statistics for the past 24 hours.
Update Fixes
- Fixed infinite loading screensResolved an issue where players remained stuck after matchmaking; added a "Poor Connection" pop-up for network interruptions.
- Fixed economy exploitCorrected a bug allowing certain items to be sold for 0 Golden Spheres.
- Restricted Input RemappingFixed UI feedback for LMB/RMB in settings; these keys are now locked to core actions with clear notification on why they cannot be reassigned.
- Fixed mid-match disconnectionsImproved stability to prevent random drops during active combat sessions.
- Fixed collision bugsResolved an issue where players could fall through the map geometry while performing a dodge roll.
- Fixed invisible wallsRemoved phantom collisions in accessible areas of the game zone.
- Fixed scoring errorsCorrected an issue where some users received incorrect point totals or quality ratings.
- Improved Lobby StabilityFixed connection loss while idling in the lobby; implemented an automatic reconnection system and improved error reporting.
Source
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