Full notes
Full Undeads update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Store
- Security
- Server
Undeads changes
New Features Implemented
Implemented drone shooting mechanics and AI behavior (Attack/Move).
Introduced notifications when stamina is insufficient for attack.
Added key binding customization, allowing players to remap controls freely.
Added new health progress bar design (streamlined single-line format).
Implemented weapon switching using keys “1”, “2”, “3”, “4”.
Added display for remaining players and bots during matches.
Added 3D objects and improved visuals in the in-game store.
Enhanced battle and lobby systems with new client-side updates.
Added security Unity update to improve stability and protection.
Improved matchmaking — reduced waiting time and optimized server connection.
Added bullet range configuration options for server balancing.
Update Fixes
Fixed storage issue preventing item sales when no slots were available.
Fixed scrolling bug in the storage UI (mouse wheel now works properly).
Fixed loot duplication in chests and configuration tables.
Fixed drone persistence issue causing drones to return to lobby inventory after matches.
Fixed player invulnerability when using consumables during combat.
Fixed zombie collision issue where zombies could pass through player characters.
Fixed error after updating exploding barrels.
Fixed sound artifacts and high-pitched noises during walking, especially on asphalt.
Fixed drone icon mismatch between combat, shop, and inventory views.
Fixed store transfer delay when moving items in the lobby.
Fixed game session end event not being received from the backend.
Fixed FTUE logic and item transfer synchronization for client-server events.
Fixed map placement and alignment of certain interactive elements.
Fixed config synchronization errors in environment and proposal systems.
Source
Changelog.gg summarizes and formats this update. How we read updates.
