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Steam News28 April 20262mo ago

Marauders camp zone added & Firepower Update

New Features New Map Area: Added a brand new additional zone featuring challenging enemies and legendary loot. New Streets: Dangerous streets added, filled with hazards at every turn.

In this update3

Full notes

Full Undeads update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

23 fixes6 additions5 changes0 removals
  • Maps
  • Gameplay
  • Performance
  • UI and audio
  • Balance
  • Server
addedNew FeaturesNew Map Area: Added a brand new additional zone featuring challenging enemies and legendary loot.
addedNew FeaturesNew Streets: Dangerous streets added, filled with hazards at every turn.
changedNew FeaturesShotgun Rework: Shotguns now fire individual pellets instead of single bullets for more realistic performance.
addedNew FeaturesUI Improvements: Added a progress bar for reloading on the crosshair.
changedImprovementsZombie AI: Improved zombie behavior; zombies now act more naturally when in an idle state.
changedImprovementsMovement Tuning: Significantly reduced movement speed while aiming. Maintained movement dynamics while hip-firing (speed remains reduced). Reduced sprinting speed. Increased walking speed.

Undeads changes

addedNew Map Area: Added a brand new additional zone featuring challenging enemies and legendary loot.
addedNew Streets: Dangerous streets added, filled with hazards at every turn.
changedShotgun Rework: Shotguns now fire individual pellets instead of single bullets for more realistic performance.
addedUI Improvements: Added a progress bar for reloading on the crosshair.
changedZombie AI: Improved zombie behavior; zombies now act more naturally when in an idle state.

New Features

  • New Map AreaAdded a brand new additional zone featuring challenging enemies and legendary loot.
  • New StreetsDangerous streets added, filled with hazards at every turn.
  • Dynamic Camera: The camera now dynamically adjusts its position while aiming, moving, and performing other actions to improve player immersion and responsiveness.

  • Shotgun Rework: Shotguns now fire individual pellets instead of single bullets for more realistic performance.

  • UI ImprovementsAdded a progress bar for reloading on the crosshair.

Improvements

  • Zombie AIImproved zombie behavior; zombies now act more naturally when in an idle state.
  • Movement Tuning:

    • Significantly reduced movement speed while aiming.

    • Maintained movement dynamics while hip-firing (speed remains reduced).

    • Reduced sprinting speed.

    • Increased walking speed.

  • Combat & Visuals:

    • Improved particles and hit registration.

    • Improved projectiles for better hit registration.

    • Added VFX and a visual health bar indicator for target stagger.

    • Optimized game map loading for lower-end devices.

  • Progression & UI:

    • Improved visual feedback for leveling up (separate processes for XP gain and level acquisition).

    • Updated the character skill tree UI, including current level display, ascended level count, hover effects, and node selection zoom.

  • Balancing:

    • ShotgunsTotal damage increased by 150%-200%, pump-action shotguns rebalanced, reload speed reduced, and magazine capacity increased from 2 to 7.
    • EnvironmentalReduced average explosive barrel damage by 60%.
    • WorldIncreased the number of zombies on the map by 150%.
  • General:

    • Added a subscription timer.

    • Refined running and walking animations.

    • Added dynamic lighting to the lobby.

    • Improved chat usability.

    • NPCs now change targets more frequently and have improved synchronization to prevent jittery movement.

    • Added a notification for network connection issues and a warning popup when returning to the lobby during an active match (notifying the player that items will be lost).

    • Reworked resolution and refresh rate settings in the graphics menu.

Fixes

  1. Fixed shotgun reload animation.

  2. Fixed passive nodes that provided bonuses at low values (calculations were previously incorrect).

  3. Fixed materials on characters and weapons.

  4. Fixed issue where a subscription was not displayed as active on an account where it was already active.

  5. Camera zoom is triggered when switching weapons via mouse wheel or number keys.

  6. Subscription timer continues running after closing the purchase window, and day/hour rounding is missing on the button.

  7. Subscription button timer fails to update after purchase.

  8. Added setting toggle for camera shake on damage and critical damage.

  9. The healing tea is located beyond the interface area and is difficult to purchase.

  10. When purchasing the “Silver Subscription,” the UI does not change, and there are localization issues.

  11. After activating chat it is impossible to shoot or aim within the chat area.

  12. Footstep and running sounds are not played during the game.

  13. Quick-dragging an item in the lobby selects the wrong item and throws a console error.

  14. Stagger animation issues during reload for network players.

  15. Zombie intermittently slides without locomotion animation before transitioning into a jump attack.

  16. Slow feet movement animation for network players while aiming.

  17. XP animation plays in reverse, XP bar disappears, and negative XP appears when switching tabs/characters.

  18. Cannot drag and drop weapon from weapon slots after entering combat session.

  19. A user with an active subscription on the admin side receives repeated prompts to purchase a subscription on the client.

  20. Aim drifts away from player while holding aim input.

  21. The minimap moves and shakes along with the character during various movement actions.

  22. Money is not being deducted in Steam when purchasing currency in the shop.

  23. Player is stuck in the "Session Preparation" state for an unusually long time after clicking Start.

  24. Missing “Return to Lobby” button in “Something went wrong”

Source

Steam News / 28 April 2026

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