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Steam News1 May 20251y ago

Update 0.9.2 Beta

New features implemented • Mini Map Update – The minimap is now more interactive and supports zoom in/out. • Stand-Alone Map Widget – You can now press “M” to open a full version of the map.

Full notes

Full Undeads update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • Balance
  • UI and audio
addedNew features implemented • Mini Map Update – The minimap is now more interactive and supports zoom in/out . • Stand-Alone Map Widget – You can now press “M” to open a full version of the map. • New Playable Characters – Available in the in-game store: – King Arthur – American Gothic – Master Zhong – Syber Zunk – Space Knight – Futuristic • Day Map – Added daytime lighting version of the map. • Random Map Selection – Each session now starts on a randomly chosen Day or Night map. • Damage Types – Weapons now support expanded damage type mechanics . • Weapons Rebalance – Major rebalance across weapon stats for better combat dynamics. • Character Resists – Characters now include resistances against specific damage types. • Character Rebalance – Reworked stats and abilities for better game balance. • Exploding Barrels – Barrels can now be found on the map. They explode when shot – you know what to do 💥
fixedUpdate fixes • Fixed a bug where NPC logic malfunctioned after an unsuccessfully created zone NPC unit. • Resolved incorrect behavior of NPCs affected by dead zones . • Fixed multiplayer bugs , including re-entering the game and returning to lobby after GS disconnection. • Implemented a Terminate state for unstable sessions. • Fixed test skin resist logic and integrated other test improvements. • Resolved issues with barrel HP bars and death-related client errors . • Fixed item transfer into full backpacks. • Resolved issue where the weapons scroll did not function in the Equipment tab. • Barrel explosions now correctly deal damage to nearby players. • Backpack items no longer persist if the player leaves the battle before it ends. • Fixed a bug where “Miss” displayed instead of actual damage numbers. • “Claim” and “Claim All” buttons in the looting window now behave as expected. • Fixed audio overlap : battle music no longer plays over the lobby soundtrack after exiting combat. • Increased map widget zoom multiplier . • The map widget now correctly centers on the player’s position. • Shop props added to the client. • Fixed aiming cursor behavior during combat. • Fixed non-working PLAYERS request from the server. • Resolved matchmaking ticket failures. • Resolved issue preventing purchase of character skins . • Fixed AI behavior where bots spun in tight circles or failed to respond to player presence. • Equipped weapon and ammo are now properly removed after player death. • Fixed zombies running in incorrect directions compared to player orientation.

Undeads changes

addedNew features implemented • Mini Map Update – The minimap is now more interactive and supports zoom in/out . • Stand-Alone Map Widget – You can now press “M” to open a full version of the map. • New Playable Characters – Available in the in-game store: – King Arthur – American Gothic – Master Zhong – Syber Zunk – Space Knight – Futuristic • Day Map – Added daytime lighting version of the map. • Random Map Selection – Each session now starts on a randomly chosen Day or Night map. • Damage Types – Weapons now support expanded damage type mechanics . • Weapons Rebalance – Major rebalance across weapon stats for better combat dynamics. • Character Resists – Characters now include resistances against specific damage types. • Character Rebalance – Reworked stats and abilities for better game balance. • Exploding Barrels – Barrels can now be found on the map. They explode when shot – you know what to do 💥
fixedUpdate fixes • Fixed a bug where NPC logic malfunctioned after an unsuccessfully created zone NPC unit. • Resolved incorrect behavior of NPCs affected by dead zones . • Fixed multiplayer bugs , including re-entering the game and returning to lobby after GS disconnection. • Implemented a Terminate state for unstable sessions. • Fixed test skin resist logic and integrated other test improvements. • Resolved issues with barrel HP bars and death-related client errors . • Fixed item transfer into full backpacks. • Resolved issue where the weapons scroll did not function in the Equipment tab. • Barrel explosions now correctly deal damage to nearby players. • Backpack items no longer persist if the player leaves the battle before it ends. • Fixed a bug where “Miss” displayed instead of actual damage numbers. • “Claim” and “Claim All” buttons in the looting window now behave as expected. • Fixed audio overlap : battle music no longer plays over the lobby soundtrack after exiting combat. • Increased map widget zoom multiplier . • The map widget now correctly centers on the player’s position. • Shop props added to the client. • Fixed aiming cursor behavior during combat. • Fixed non-working PLAYERS request from the server. • Resolved matchmaking ticket failures. • Resolved issue preventing purchase of character skins . • Fixed AI behavior where bots spun in tight circles or failed to respond to player presence. • Equipped weapon and ammo are now properly removed after player death. • Fixed zombies running in incorrect directions compared to player orientation.

New features implemented Mini Map Update – The minimap is now more interactive and supports zoom in/out. • Stand-Alone Map Widget – You can now press “M” to open a full version of the map. • New Playable Characters – Available in the in-game store: – King Arthur – American Gothic – Master Zhong – Syber Zunk – Space Knight – Futuristic • Day Map – Added daytime lighting version of the map. • Random Map Selection – Each session now starts on a randomly chosen Day or Night map. • Damage Types – Weapons now support expanded damage type mechanics. • Weapons Rebalance – Major rebalance across weapon stats for better combat dynamics. • Character Resists – Characters now include resistances against specific damage types. • Character Rebalance – Reworked stats and abilities for better game balance. • Exploding Barrels – Barrels can now be found on the map. They explode when shot – you know what to do 💥

Update fixes • Fixed a bug where NPC logic malfunctioned after an unsuccessfully created zone NPC unit. • Resolved incorrect behavior of NPCs affected by dead zones. • Fixed multiplayer bugs, including re-entering the game and returning to lobby after GS disconnection. • Implemented a Terminate state for unstable sessions. • Fixed test skin resist logic and integrated other test improvements. • Resolved issues with barrel HP bars and death-related client errors. • Fixed item transfer into full backpacks. • Resolved issue where the weapons scroll did not function in the Equipment tab. • Barrel explosions now correctly deal damage to nearby players. • Backpack items no longer persist if the player leaves the battle before it ends. • Fixed a bug where “Miss” displayed instead of actual damage numbers. • “Claim” and “Claim All” buttons in the looting window now behave as expected. • Fixed audio overlap: battle music no longer plays over the lobby soundtrack after exiting combat. • Increased map widget zoom multiplier. • The map widget now correctly centers on the player’s position. • Shop props added to the client. • Fixed aiming cursor behavior during combat. • Fixed non-working PLAYERS request from the server. • Resolved matchmaking ticket failures. • Resolved issue preventing purchase of character skins. • Fixed AI behavior where bots spun in tight circles or failed to respond to player presence. • Equipped weapon and ammo are now properly removed after player death. • Fixed zombies running in incorrect directions compared to player orientation.

Source

Steam News / 1 May 2025

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