In this update1
Full notes
Full Undead West update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
- Balance
- Maps
- Store
- Gameplay
- Events
- UI and audio
Undead West changes
- Trainmap
Thanks so much for playing Undead West and for all your feedback! We're on it and working hard to tackle any issues that pop up to make your playthroughs even better. This patch has some major bug fixes, balance tweaks, and a few progression updates. Plus, we’ve got a list of high-priority stuff we’re tackling next.
If you’re enjoying Undead West, we’d greatly appreciate it if you shared the game with your friends or left a Steam review to help us reach more players.
Check out full patch notes:
Fixes
Stage 1 Cube Boss attack patterns should no longer continue on death, boss should now always 'die' when health is reduced to zero as shown by healthbar
Fixed boss bad luck protection aka if a boss has been encountered twice in a row on any stage, the next encounter will not be that same boss, especially not 3+ times in a row
Fixed Homing Bullets boon homing behaviour regarding Stage 4 Bandit King phase 2 and Stage 5 Dreadnought
Fixed Lightning In a Bottle Whiskey lightning not targeting Stage 5 Dreadnought boss during vulnerable phase
Default starting equipment should always be unlocked in hub room shops now
Adjusted Stage 2 Graveyard room 2 variation 1 colliders near entrance to room which caused physical space blockage to player
Fixed Stage 2 Graveyard room 3 variation bug with skull statue that shoots fireballs which were found to have no movement speed
Replaced sprite of spinning bone projectile in a secret boss fight with the intended larger spinning bone sprite
Re-enabled missing Stage 3 Tunnel Worm and Mole colliders on spawn
Fixed Stage 3 Rooms 9/10 game blocker where an enemy would spawn from a previous room, locking the gates of the player's current room
Enabled contact damage to enemies from Stage 3 minecart moving traps
Changed timing of sprite enablement of moving minecarts
Replaced incorrect Stage 3 Blue Necromancer enemy death animation that was set as 'Move' instead of 'Death'
Added in missing animation transition death bool for Stage 3 Prospector boss
Added fallback check to Stage 4 Bandit King Boss 'roll' attack phase where boss would continue to roll if he couldn't reach the point he was supposed to roll to
Fixed Stage 5 bug where enemy spawner barrel would continue to spawn infinite rats
Fixed GunBoots boon not immediately equipping when chosen from boss fight boon rewards
Re-enabled missing Keyboard movement keys in the Controls keybinds menu of the Pause Menu
Replaced several enemies that are spawned by other enemies with versions that do not give currency when killed, or count towards outfit pre-requisite goals: the reason for this is to disallow currency farming from infinitely spawning enemies if parent summoner is kept alive
Fixed Player Bow weapon reload animation freezing if button to fire is clicked instead of held
Added in sprite outline highlights to a few important objects that reveal something secret when interacted with
Fixed/significantly reduced player's capability to glitch into the invisible wall colliders on Stage 5 train especially while wearing the Yellow or Blue outfit
Likely fixed infinite whiskey bug where whiskey wouldn't de-equip on end of whiskey timer: tested fix tried to repro as much as possible by spamming the whiskey activation keybind before during and after whiskey use
Possibly fixed SteamAPI bug where running/opening/launching another process during game is running on steam causes steam to view game as running and this causes visual error of a friend on steam playing the game multiple times
Source
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