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Steam News26 September 20259mo ago

Undead West Patch #7: The fourth stop on the Roadmap

Howdy, gunslingers! It’s time to saddle up for the final stop on the Undead West Year 1 Roadmap! This patch brings a fresh batch of fixes, polish, and a few surprises to keep your runs wild and unpredictable.

In this update5

Full notes

Full Undead West update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes7 additions9 changes0 removals
  • Balance
  • Maps
  • Gameplay
  • Store
  • Fixes
  • UI and audio
addedUndead West at NZGDCWe premiered the update yesterday at NZGDC 2025 , New Zealand’s biggest game development conference held at Tākina Wellington Convention & Exhibition Centre. With this year’s theme “The People at the Heart of Games” , the event celebrated the developers, storytellers, and players who shape the industry. Attendees had a chance to go hands-on with the latest Undead West build, test out new features, and chat with the team in person. Big thanks to everyone who stopped by! We’ll be there one more day today if you’re still around.
changedSlot Machine - Spin for Boons or CursesOriginally teased in the Prologue, the Slot Machine now makes its full debut in the main game. For $20, players can spin the reels and receive either a boon or a curse that lasts for the entire stage.
addedSlot Machine - Spin for Boons or CursesBoons offer helpful effects to aid your run, while curses introduce unpredictable challenges that can twist your strategy. Each spin is a gamble — you won’t know what you’re getting until the reels stop. Whether you’re chasing power or embracing chaos, the Slot Machine adds a new layer of risk and reward to every stage.
addedNew Weapons - Five New ToysThis update adds five new weapons to your arsenal, each with its own unique twist:
changedNew Weapons - Five New ToysRattler – Dropped by the Executioner boss in the Sepulchre. Not available in the shop, so you’ll need to loot it mid-run.
changedNew Weapons - Five New ToysCross Bow – Has a chance to apply the bleed status effect to enemies.

Undead West changes

addedWe premiered the update yesterday at NZGDC 2025 , New Zealand’s biggest game development conference held at Tākina Wellington Convention & Exhibition Centre. With this year’s theme “The People at the Heart of Games” , the event celebrated the developers, storytellers, and players who shape the industry. Attendees had a chance to go hands-on with the latest Undead West build, test out new features, and chat with the team in person. Big thanks to everyone who stopped by! We’ll be there one more day today if you’re still around.
changedOriginally teased in the Prologue, the Slot Machine now makes its full debut in the main game. For $20, players can spin the reels and receive either a boon or a curse that lasts for the entire stage.
addedBoons offer helpful effects to aid your run, while curses introduce unpredictable challenges that can twist your strategy. Each spin is a gamble — you won’t know what you’re getting until the reels stop. Whether you’re chasing power or embracing chaos, the Slot Machine adds a new layer of risk and reward to every stage.
addedThis update adds five new weapons to your arsenal, each with its own unique twist:
changedRattler – Dropped by the Executioner boss in the Sepulchre. Not available in the shop, so you’ll need to loot it mid-run.

Howdy, gunslingers!

It’s time to saddle up for the final stop on the Undead West Year 1 Roadmap! This patch brings a fresh batch of fixes, polish, and a few surprises to keep your runs wild and unpredictable. Whether you’re spinning cursed reels, hunting secret rooms, or testing out fresh firepower, this patch has something for you!

Undead West at NZGDC

We premiered the update yesterday at NZGDC 2025, New Zealand’s biggest game development conference held at Tākina Wellington Convention & Exhibition Centre. With this year’s theme “The People at the Heart of Games”, the event celebrated the developers, storytellers, and players who shape the industry. Attendees had a chance to go hands-on with the latest Undead West build, test out new features, and chat with the team in person. Big thanks to everyone who stopped by! We’ll be there one more day today if you’re still around.

Without further ado, let's dive straight into the patch notes!

Slot Machine - Spin for Boons or Curses

Originally teased in the Prologue, the Slot Machine now makes its full debut in the main game. For $20, players can spin the reels and receive either a boon or a curse that lasts for the entire stage.

Boons offer helpful effects to aid your run, while curses introduce unpredictable challenges that can twist your strategy. Each spin is a gamble — you won’t know what you’re getting until the reels stop. Whether you’re chasing power or embracing chaos, the Slot Machine adds a new layer of risk and reward to every stage.

New Weapons - Five New Toys

This update adds five new weapons to your arsenal, each with its own unique twist:

  • Rattler – Dropped by the Executioner boss in the Sepulchre. Not available in the shop, so you’ll need to loot it mid-run.

  • Long Gun – Fires three shots per clip and stuns enemies when the final bullet hits.

  • Cross Bow – Has a chance to apply the bleed status effect to enemies.

  • Reaper – A shotgun that delivers a melee attack every time you reload.

  • Hand Cannon – Packs serious punch with high damage and a single round per clip.

Secret Rooms Await

Secret Rooms have been introduced to the game, bringing a new layer of mystery to your runs. Hidden entrances can now appear in Stage 1 Catacombs, with some rooms featuring cowboy statues that signal the way in.

Improvements and Bug Fixes

We’ve been busy squashing bugs and making improvements all around:

  • Extended collider that triggers door open in Hub main room

  • Fixed NPC dialogue boxes moving when transitioning between rooms

  • Fixed stun effect causing animation freeze on killing blow

  • Added stun sprite to Stage 1 Catacombs slime

  • Explosion barrels now spawn outward fireballs

  • Red Lobster enemy projectiles now have trails

  • Question mark crate hearts now give +max heart instead of refill

  • Fixed enemy hit sounds restarting mid-hit

  • Multiple Graveyard room collider fixes to prevent player getting stuck

  • Camera aspect ratio now consistent across resolutions

  • Added Lightning SFX

  • Fixed Steam Deck camera zoom

  • Bow now properly shows charged animation

  • Sprite outline shader changed to red for better interactable visibility

  • Fixed controller UI issues across Hub screens (Whiskey, Outfit, Gun)

  • Fixed Save & Quit prompt reactivating on controller

  • Adjusted Hub NPC room to show south entrance to Ferryman

  • Whiskey now disables on player death

  • Fixed Secret Room ladder outline and interactable

  • Fixed controller input loss on 'Are you sure?' prompts

  • Fixed multiple softlocks when pressing 'DONE' on controller

  • Adjusted Graveyard room colliders

Source

Steam News / 26 September 2025

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