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Steam News31 January 20197y ago

Update: Large Cannon, Large Continuous Tracks

What's new? This update adds a new large weapon, a new propulsion module, introduces a few changes to the base building mechanics, brings several balance changes, and other fixes and improvements.

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What changed

0 fixes3 additions4 changes1 removal
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
addedWhat's new?This update adds a new large weapon, a new propulsion module, introduces a few changes to the base building mechanics, brings several balance changes, and other fixes and improvements.
addedNew ModulesLarge Cannon is a powerful projectile weapon. It has lower DPS and range than the large railgun, but it also requires much less resources to produce. This weapon is most suitable for slower moving targets, though it is versatile enough to be useful against almost all units. Unlike the railguns, it does not consume unit energy. Large Continuous Tracks are a new type of continuous tracks. Due to their increased sized, and power, these tracks are most suitable for larger, more expensive tanks.
changedDestructible FactoriesAs of this update, all factories are now destructible. Previously only field and marine factories were damageable. This changes comes together with the introduction of a new game mechanic were if all player factories are destroyed -- remaining units are revealed to all other parties. Destroyed main factories can still be re-captured, and fixed by the original, or any other player. Once a player re-acquires at least one factory, the units once again become covered by the fog of war.
changedOtherBalance changes: Large Railgun damage increased to 40, resulting in DPS of 20; Artillery Gun cost reduced to 80 pellets, 30 heavy pellets; 5-Nozzle Rocket Jet Engine cost increased to 25 pellets, 30 heavy pellets; Propulsion Lab cost increased to 150 pellets, 100 heavy pellets; Rocket Lab cost decreased to 300 pellets, 75 heavy pellets; Energy Lab cost increased to 150 pellets, 50 heavy pellets; Resource Chute cost decreased to 25 pellets.
removedOtherEnemy spawn locations are no longer revealed at the start of the game in skirmish, and multiplayer games;
addedOtherNew building damage particle effects (not visible on Low particle settings);

What's new?

This update adds a new large weapon, a new propulsion module, introduces a few changes to the base building mechanics, brings several balance changes, and other fixes and improvements.

New Modules

Large Cannon is a powerful projectile weapon. It has lower DPS and range than the large railgun, but it also requires much less resources to produce. This weapon is most suitable for slower moving targets, though it is versatile enough to be useful against almost all units. Unlike the railguns, it does not consume unit energy. Large Continuous Tracks are a new type of continuous tracks. Due to their increased sized, and power, these tracks are most suitable for larger, more expensive tanks.

Destructible Factories

As of this update, all factories are now destructible. Previously only field and marine factories were damageable. This changes comes together with the introduction of a new game mechanic were if all player factories are destroyed -- remaining units are revealed to all other parties. Destroyed main factories can still be re-captured, and fixed by the original, or any other player. Once a player re-acquires at least one factory, the units once again become covered by the fog of war.

Other

  • Balance changes:

    • Large Railgun damage increased to 40, resulting in DPS of 20;

    • Artillery Gun cost reduced to 80 pellets, 30 heavy pellets;

    • 5-Nozzle Rocket Jet Engine cost increased to 25 pellets, 30 heavy pellets;

    • Propulsion Lab cost increased to 150 pellets, 100 heavy pellets;

    • Rocket Lab cost decreased to 300 pellets, 75 heavy pellets;

    • Energy Lab cost increased to 150 pellets, 50 heavy pellets;

    • Resource Chute cost decreased to 25 pellets.

  • Enemy spawn locations are no longer revealed at the start of the game in skirmish, and multiplayer games;

  • New building damage particle effects (not visible on Low particle settings);

  • Minor particle effect improvements;

  • Minor interface fixes and improvements.

Source

Steam News / 31 January 2019

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