Full notes
Full Uncrewed update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
What's new?
This update brings a new custom module editor, which adds a new degree of flexibility to module modification systems in the game.
Custom Module Designer
As of this update, in addition to the already existing custom module designer, there is now a new custom module designer available. It can be accessed via the module gallery by selecting the special Create Custom Module item. Instead of relying on a chain of simple deformation modifiers, the new designer allows direct manipulation of the geometry by the way of a control box.
The control box has eight movable vertices, and twelve deformable edges - it envelopes the module, and all changes made to its element positions are reflected in the geometry. This system gives a much finer control over the look of the module, especially when in comes to organic-looking curves and shapes. The new editor also adds the ability to modify module face styles. Every custom module has six faces, each of which can have one of the three face styles (connector, recessed, or protruding). This feature can be useful for removing unwanted connectors. It is also possible to change the module material at any point during the design process. The new designer does not replace the existing modifier-based module designer, which serves a slightly different purpose (modification of existing standard modules).
Other
Fixed an issue where scaled decals would sometimes fail to apply on flat surfaces;
Fixed an issue where viewing units in the unit viewer would sometimes cause a crash;
Fixed campaign script issues that would sometimes appear after loading a saved game;
Minor bug fixes and interface improvements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
