Update: Infrared Homing Missiles, Large Jet Engines
What's new? This update adds a new missile launcher, a new jet engine, introduces expanded post-match statistics, brings several balance changes, and other fixes and improvements.
Full notes
Full Uncrewed update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions5 changes0 removals
Balance
Gameplay
Performance
UI and audio
addedWhat's new?This update adds a new missile launcher, a new jet engine, introduces expanded post-match statistics, brings several balance changes, and other fixes and improvements.
addedInfrared Homing Missile LauncherIt has been noted that land armies can be quickly overwhelmed by very mobile flying units, making non-flying units redundant in many scenarios. In order to mitigate this issue, as of this update the game now features a new powerful anti-air weapon called Infrared Homing Missile Launcher .
changedInfrared Homing Missile LauncherThe weapon carries several large missiles capable of tracking and following enemy units with thermal singatures (e.g. active jet engines). Once launched at a hot target, the missile is almost certain to hit it - having a Laser equipped is about the only way to stop the projectile. The weapon also works against all other targets, albeit without homing capabilities. Here is a short video demonstrating how it performs: https://www.youtube.com/watch?v=2rkqWRK5kLs
addedLarge Jet EnginesIn previous versions of the game, flying units above 1000 kg could incorrectly fly with too few jet engines. This update alters this behavior such that very heavy flying units (above 1000 kg) will require much more thrust from jet engines to operate. Due to the fact that equipping a unit with a large number of small jet engines might be difficult and impractical, the game now has a new jet engine - the Large 5-Nozzle Rocket Jet Engine . It behaves exactly the same as its smaller counterpart, except for the doubled thrust and increased cost, and size. It should aid in the design of larger fliers.
changedPost-Match StatisticsAs of this update, the post-match screen has been significantly reworked for both single-player and multi-player modes. It now most notably includes detailed per-unit statistics. This feature could be useful for unit design performance analysis. There are plans to expand game statistics even further in future updates.
changedOtherBalance changes: Cannon DPS increased to 7.0, and its vertical aiming limitation has been lifted; Large Revolver Cannon DPS increased to 10.0;
Uncrewed changes
addedThis update adds a new missile launcher, a new jet engine, introduces expanded post-match statistics, brings several balance changes, and other fixes and improvements.
addedIt has been noted that land armies can be quickly overwhelmed by very mobile flying units, making non-flying units redundant in many scenarios. In order to mitigate this issue, as of this update the game now features a new powerful anti-air weapon called Infrared Homing Missile Launcher .
changedThe weapon carries several large missiles capable of tracking and following enemy units with thermal singatures (e.g. active jet engines). Once launched at a hot target, the missile is almost certain to hit it - having a Laser equipped is about the only way to stop the projectile. The weapon also works against all other targets, albeit without homing capabilities. Here is a short video demonstrating how it performs: https://www.youtube.com/watch?v=2rkqWRK5kLs
addedIn previous versions of the game, flying units above 1000 kg could incorrectly fly with too few jet engines. This update alters this behavior such that very heavy flying units (above 1000 kg) will require much more thrust from jet engines to operate. Due to the fact that equipping a unit with a large number of small jet engines might be difficult and impractical, the game now has a new jet engine - the Large 5-Nozzle Rocket Jet Engine . It behaves exactly the same as its smaller counterpart, except for the doubled thrust and increased cost, and size. It should aid in the design of larger fliers.
changedAs of this update, the post-match screen has been significantly reworked for both single-player and multi-player modes. It now most notably includes detailed per-unit statistics. This feature could be useful for unit design performance analysis. There are plans to expand game statistics even further in future updates.
What's new?
This update adds a new missile launcher, a new jet engine, introduces expanded post-match statistics, brings several balance changes, and other fixes and improvements.
Infrared Homing Missile Launcher
It has been noted that land armies can be quickly overwhelmed by very mobile flying units, making non-flying units redundant in many scenarios. In order to mitigate this issue, as of this update the game now features a new powerful anti-air weapon called Infrared Homing Missile Launcher.
The weapon carries several large missiles capable of tracking and following enemy units with thermal singatures (e.g. active jet engines). Once launched at a hot target, the missile is almost certain to hit it - having a Laser equipped is about the only way to stop the projectile. The weapon also works against all other targets, albeit without homing capabilities. Here is a short video demonstrating how it performs: https://www.youtube.com/watch?v=2rkqWRK5kLs
Large Jet Engines
In previous versions of the game, flying units above 1000 kg could incorrectly fly with too few jet engines. This update alters this behavior such that very heavy flying units (above 1000 kg) will require much more thrust from jet engines to operate. Due to the fact that equipping a unit with a large number of small jet engines might be difficult and impractical, the game now has a new jet engine - the Large 5-Nozzle Rocket Jet Engine. It behaves exactly the same as its smaller counterpart, except for the doubled thrust and increased cost, and size. It should aid in the design of larger fliers.
Post-Match Statistics
As of this update, the post-match screen has been significantly reworked for both single-player and multi-player modes. It now most notably includes detailed per-unit statistics. This feature could be useful for unit design performance analysis. There are plans to expand game statistics even further in future updates.
Other
Balance changes:
Cannon DPS increased to 7.0, and its vertical aiming limitation has been lifted;