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Steam News1 July 20263d ago

07/01 (Wed) Update - New Interactions, Bug Fixes & Improvements

1.1.14 Added a new effect to the [Adept's Blindfold] = Removes traps that are triggered when destroying objects. Limited the maximum number of generated Depth Sector maps to 30.

Full notes

Full Unclean Water update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions6 changes1 removal
  • Gameplay
  • Maps
  • Balance
  • Fixes
addedAdded a new effect to the [Adept's Blindfold] = Removes traps that are triggered when destroying objects.
changedLimited the maximum number of generated Depth Sector maps to 30.
addedAdded new interactions in Viella's Hideout: (Bathtub 1 animation / Gramophone Dance 2 animation)
addedAdded 1 new idle animation for Viella in the Hideout.
addedAdded new hairstyles for Nireph (Short twin tails, Long twin tails)
removedRemoved collision from the decorations on Silver and Gold Chests.

Unclean Water changes

addedAdded a new effect to the [Adept's Blindfold] = Removes traps that are triggered when destroying objects.
changedLimited the maximum number of generated Depth Sector maps to 30.
addedAdded new interactions in Viella's Hideout: (Bathtub 1 animation / Gramophone Dance 2 animation)
addedAdded 1 new idle animation for Viella in the Hideout.
addedAdded new hairstyles for Nireph (Short twin tails, Long twin tails)

1.1.14

  • Added a new effect to the [Adept's Blindfold] = Removes traps that are triggered when destroying objects.

  • Limited the maximum number of generated Depth Sector maps to 30.

  • Added new interactions in Viella's Hideout: (Bathtub 1 animation / Gramophone Dance 2 animation)

  • Added 1 new idle animation for Viella in the Hideout.

  • Added new hairstyles for Nireph (Short twin tails, Long twin tails)

1.1.13

  • Removed collision from the decorations on Silver and Gold Chests.

  • Items that are useless to Viella (Stamina Potions and Recovery Potions) are now automatically converted into Silver when dropped.

  • Improved an issue where Night Moss enemies could already be defeated when entering a map. (Traps now activate only when the player comes within 25 meters)

1.1.12

  • Improved an issue where the Night Moss capsule collider remained and obstructed movement when grabbing a Night Moss ragdoll as Viella.

  • Fixed the hand interaction icon appearing in the wrong position when grabbing a Night Moss ragdoll as Viella.

  • Fixed an issue where Viella could become stuck if she dodged or was hit while charging a Smash attack.

  • Adjusted the grip position of Shield Appearance #4 (the long shield) to improve visibility.

  • Reduced the tendency for distant Night Moss enemies to rely exclusively on thrown weapons. They now use charge attacks and thrown attacks with roughly equal frequency.

  • Fixed an issue where Elite Night Moss enemies would slide across the ground while idling, throwing daggers, or performing combo slashes during boss fights.

1.1.11

  • Fixed an infinite loop that could occur under a specific combination (Shield Reinforcement Kit + a shield with the Deals damage to the attacker on a perfect guard) when blocking a Nireph's melee attack.

  • Fixed an issue where Explosion Nirephs would deal reflected damage when attacked in melee while Low Stress Mode was enabled.

Source

Steam News / 1 July 2026

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