Full notes
Full Unclean Water update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Fixes
- Performance
- Balance
- UI and audio
Unclean Water changes
The Original Concept Design DLC is now available! ːUWHappyː
Since this DLC restores the game's original character designs, it is available for everyone to install free of charge.
When the DLC is enabled, the see-through materials on Nireph and certain Night Moss outfits will be removed.
In addition, while the DLC is installed, you can press the \
key at any time during gameplay to freely switch between the Original Design and the Current Design.
Thank you, as always, for your warm encouragement and support. We truly appreciate it.
1.0.34
Fixed an issue where Viella would not change into a bath towel outfit when interacting with the bathtub in Viella Mode
Fixed an issue where hair physics would behave erratically after changing Viella's outfit
1.0.33
Added a missing mesh for Night Moss Outfit #4
1.0.32
Prevented the camera from clipping through characters in Photo Mode
Doubled the attack power of Night Moss (Sword)
Fixed an issue where Night Moss (Sword)'s Smash and Counter attacks could be avoided by crouching
Applied optimization improvements to dagger projectiles
Added an option to replace Cobwebs with vines (can be toggled On/Off in Settings → Gameplay)
Added an interaction to the clothes rack beside the bathtub [Enable/Disable Bath Towel Outfit]
1.0.31
Fixed an issue where Shop Viella would face the wrong direction while attacking
Fixed an issue where slow-status visual effects would not appear on Viella
Fixed an issue where Varlto's Goblet damage bonus obtained through the item acquisition UI would not be displayed until the next floor
Added the "(Viella Unavailable)" label to items that cannot be used by Viella
Fixed an issue where Erti's Crystal effects would not apply until the next floor when playing as Viella
Increased the animation playback speed of Viella's Stab (Jump Kick) attack by 50%
Fixed an issue where the Dagger Launcher trap would not fire daggers at Viella
Adjusted certain Viella voice lines so they only trigger when interacting with Night Moss enemies
Fixed an issue where players could move after charging a Smash attack while slowed by cobwebs
Improved reflected attacks from Shield Coating in Viella Mode so they correctly target the attacker
Improved item pickup responsiveness for potions dropped on the ground in Viella Mode
Adjusted hideout interactions in Viella Mode so appropriate dialogue is played when interacting with certain objects
In the Depth Sector, enemy attack speed now increases by 2% for each floor climbed (up to a maximum of 200%)
1.0.30
Updated the text displayed at the bottom of the inventory window (Tab) in the Depth Sector
Fixed an issue where Viella could still be hit by Snake Traps and Barrel Traps even after successfully evading
Fixed an issue where Viella's footstep sounds would not play
Fixed an issue where the upgrade UI would not appear if the gauge was filled twice on the same floor in the Depth Sector
Source
Changelog.gg summarizes and formats this update. How we read updates.
