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Steam News16 June 202619d ago

06/16 (Tue) Update - Original Design DLC Released & Bug Fixes

The Original Concept Design DLC is now available! ːUWHappyː View on Steam Since this DLC restores the game's original character designs, it is available for everyone to install free of charge.

Full notes

Full Unclean Water update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes5 additions9 changes0 removals
  • Store
  • Gameplay
  • Fixes
  • Performance
  • Balance
  • UI and audio
addedThe Original Concept Design DLC is now available! ːUWHappyː
changedkey at any time during gameplay to freely switch between the Original Design and the Current Design.
fixedFixed an issue where Viella would not change into a bath towel outfit when interacting with the bathtub in Viella Mode
fixedFixed an issue where hair physics would behave erratically after changing Viella's outfit
addedAdded a missing mesh for Night Moss Outfit #4
fixedFixed an issue where Night Moss (Sword)'s Smash and Counter attacks could be avoided by crouching

Unclean Water changes

addedThe Original Concept Design DLC is now available! ːUWHappyː
changedkey at any time during gameplay to freely switch between the Original Design and the Current Design.
fixedFixed an issue where Viella would not change into a bath towel outfit when interacting with the bathtub in Viella Mode
fixedFixed an issue where hair physics would behave erratically after changing Viella's outfit
addedAdded a missing mesh for Night Moss Outfit #4

The Original Concept Design DLC is now available! ːUWHappyː

View on Steam

Since this DLC restores the game's original character designs, it is available for everyone to install free of charge.

When the DLC is enabled, the see-through materials on Nireph and certain Night Moss outfits will be removed.

In addition, while the DLC is installed, you can press the \

key at any time during gameplay to freely switch between the Original Design and the Current Design.

Thank you, as always, for your warm encouragement and support. We truly appreciate it.

1.0.34

  • Fixed an issue where Viella would not change into a bath towel outfit when interacting with the bathtub in Viella Mode

  • Fixed an issue where hair physics would behave erratically after changing Viella's outfit

1.0.33

  • Added a missing mesh for Night Moss Outfit #4

1.0.32

  • Prevented the camera from clipping through characters in Photo Mode

  • Doubled the attack power of Night Moss (Sword)

  • Fixed an issue where Night Moss (Sword)'s Smash and Counter attacks could be avoided by crouching

  • Applied optimization improvements to dagger projectiles

  • Added an option to replace Cobwebs with vines (can be toggled On/Off in Settings → Gameplay)

  • Added an interaction to the clothes rack beside the bathtub [Enable/Disable Bath Towel Outfit]

1.0.31

  • Fixed an issue where Shop Viella would face the wrong direction while attacking

  • Fixed an issue where slow-status visual effects would not appear on Viella

  • Fixed an issue where Varlto's Goblet damage bonus obtained through the item acquisition UI would not be displayed until the next floor

  • Added the "(Viella Unavailable)" label to items that cannot be used by Viella

  • Fixed an issue where Erti's Crystal effects would not apply until the next floor when playing as Viella

  • Increased the animation playback speed of Viella's Stab (Jump Kick) attack by 50%

  • Fixed an issue where the Dagger Launcher trap would not fire daggers at Viella

  • Adjusted certain Viella voice lines so they only trigger when interacting with Night Moss enemies

  • Fixed an issue where players could move after charging a Smash attack while slowed by cobwebs

  • Improved reflected attacks from Shield Coating in Viella Mode so they correctly target the attacker

  • Improved item pickup responsiveness for potions dropped on the ground in Viella Mode

  • Adjusted hideout interactions in Viella Mode so appropriate dialogue is played when interacting with certain objects

  • In the Depth Sector, enemy attack speed now increases by 2% for each floor climbed (up to a maximum of 200%)

1.0.30

  • Updated the text displayed at the bottom of the inventory window (Tab) in the Depth Sector

  • Fixed an issue where Viella could still be hit by Snake Traps and Barrel Traps even after successfully evading

  • Fixed an issue where Viella's footstep sounds would not play

  • Fixed an issue where the upgrade UI would not appear if the gauge was filled twice on the same floor in the Depth Sector

Source

Steam News / 16 June 2026

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