Full notes
Full Unclean Water update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Events
- Maps
- Balance
Unclean Water changes
1.1.7
Fixed an issue where enemies would become staggered when their thrown daggers were Perfect Guarded.
Updated option display formatting when equipment options reach their maximum values.
Updated and added new combat animations for Asra (Attack / Smash / Counterattack / Stealth / Throw).
1.1.6
Traps and items no longer appear during Berin's tutorial.
Fixed an issue where Night Moss could be damaged during a stealth attack if its hidden position was attacked.
Fixed an issue where some shields overlapped with the default shield appearance while equipped.
Fixed an issue where challenge icons did not match the selected entries after repeatedly opening and closing the Challenge Mode selection window.
Fixed an issue where Night Moss could not use stairs.
1.1.5
Fixed an issue where Asra would not disappear after being defeated.
Fixed an issue where Asra's animations were mixed with Night Moss animations.
Fixed an issue where Asra would occasionally become stuck.
Fixed an issue where Asra's story dialogue could appear while progressing through the Deep Zone in Viella Mode.
1.1.4
Fixed an issue where newly added hidden rooms were not included in the map bounds, causing them to overlap with other maps.
Fixed an issue where certain Nirephs could be hit by the Dagger Launcher from an excessively large range.
Shield (equipment) reflection damage is no longer reflected by the Traffic Light challenge modifier.
Fixed an issue where players could become poisoned during invincibility frames (Thrust).
1.1.3
Fixed an issue where boss HP gauges would not disappear properly after defeating a boss.
Hidden walls can now be damaged by all attack types, and their HP has been increased from 60 to 120.
Fixed an issue where explosive barrels could chain-explode repeatedly under the Fireworks challenge modifier.
1.1.2
Fixed an issue where object explosions would not drop Silver or items during the Fireworks challenge modifier.
Fixed an issue where defeated enemies could reflect damage during the Traffic Light challenge modifier.
Added color indicators for equipment reward rarity probabilities in Challenge Mode.
Updated the map name display format in Challenge Mode.
Improved Viella's bathtub interaction animation in the Hideout.
Added two new hidden rooms.
Fixed an issue where items were not reset when entering Challenge Mode immediately after returning to the title screen.
Fixed an issue where the Keen Blade, Sturdy Body, and Agile Movement challenge modifiers in Challenge Mode applied excessively high values.
1.1.1
Adjusted the calculation method for slow effects.
Fixed an issue where players could still become poisoned after blocking enemy dagger throws while the Poison Blade challenge modifier was active.
Source
Changelog.gg summarizes and formats this update. How we read updates.
