Full notes
Full Unclean Water update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Events
- Balance
- UI and audio
Unclean Water changes
1.1.10
Viella can now perform a Dash Attack by pressing a movement key + Dodge while guarding.
Removed collision between Viella and Night Moss.
Fixed an issue where shield bashing a countering Night Moss standing above you on stairs or slopes would launch it into the air.
Added a save point object at the start of each Depth Sector floor. (Can be used once per floor.)
Added a save point at the start of each Challenge Mode floor. (Can be used once per floor.)
1.1.9
Fixed an issue where using an Antidote Potion in the Test Room did not cure poison.
Fixed Viella unexpectedly rotating while moving after guarding.
Limited the maximum range of Iron Ball Traps (approximately 4m from their activation area).
Limited the maximum attack range of Snakes and Venomous Snakes (approximately 2m from their activation area).
Reduced poison damage to 30 total (5 damage × 6 ticks).
All hair colors now appear randomly in the Test Room.
Fixed an issue where regular Night Moss characters generated with black hair too frequently.
Respawning Night Moss in the Sewers now appear near the location where they were thrown.
1.1.8
Fixed an issue where Nireph's voice lines directed at Viella were unaffected by the sound settings.
Fixed an issue where Nireph's voice volume ignored the sound settings, causing it to play at a different volume from other audio.
Defeating Nirephs in the Depth Sector now grants experience.
Defeating Giantess Nirephs in the Depth Sector now grants experience.
Fixed an issue where pipes emitting flames could not be destroyed with thrown daggers.
If a Secret Room is blocked, the breakable wall behind it is now removed.
Fixed an issue where all newly acquired equipment except the default gear incorrectly cast shadows.
Viella can now equip the Potion Belt.
Increased the explosion radius of Explosive Nirephs (3m → 5m).
Daggers no longer collide with the ragdoll bodies of defeated Night Moss enemies.
Source
Changelog.gg summarizes and formats this update. How we read updates.
