HomeGamesUpdatesPricingMethodology
Steam News3 June 20261mo ago

06/04 (Thu) Update - Bug Fixes and New Items Added

1.0.15 Fixed an issue where the interaction key was displayed during cutscenes. ▽Items Added Token of Loyalty = When returning Night Moss to the aqueduct, there is a 20% chance to obtain a healing potion Shield Reinforc

Full notes

Full Unclean Water update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes4 additions9 changes2 removals
  • Fixes
  • Gameplay
  • Balance
  • Workshop
  • Store
  • UI and audio
fixedFixed an issue where the interaction key was displayed during cutscenes.
added▽Items Added
changedToken of Loyalty = When returning Night Moss to the aqueduct, there is a 20% chance to obtain a healing potion
changedScrap Hammer = Silver acquired each time a trap is disarmed
changedMozil's Ornament = When hit by a ranged attack, consume stamina instead of HP
fixedFixed an issue where Viella’s equipment was not translated.
appearance rate of Chest Nireph10%5%appearance rate of Chest Nireph decreased, nerf

Unclean Water changes

fixedFixed an issue where the interaction key was displayed during cutscenes.
added▽Items Added
changedToken of Loyalty = When returning Night Moss to the aqueduct, there is a 20% chance to obtain a healing potion
changedScrap Hammer = Silver acquired each time a trap is disarmed
changedMozil's Ornament = When hit by a ranged attack, consume stamina instead of HP

1.0.15

  • Fixed an issue where the interaction key was displayed during cutscenes.

▽Items Added

  • Token of Loyalty = When returning Night Moss to the aqueduct, there is a 20% chance to obtain a healing potion

  • Shield Reinforcement Kit = Perfect Guard blocks enemy smashes too

  • Someone’s Assassination Notes = When Nireph appears from a silver chest, Attack Power +10% / When Nireph appears from a gold chest, Attack Power +30%

  • Skinning Dagger = 2x Silver from Night Moss

  • Scrap Hammer = Silver acquired each time a trap is disarmed

  • Mozil's Ornament = When hit by a ranged attack, consume stamina instead of HP

  • Impact Device = Destroying an object also destroys nearby objects

1.0.14

  • Fixed an issue where Viella’s equipment was not translated.

  • Fixed an issue where Viella’s diary was not translated.

  • Fixed Viella’s bathtub interaction animation.

1.0.13

  • Fixed an issue where Viella’s skirt was applied while wearing the merchant outfit.

  • Improved the position where the interaction UI appears.

  • Fixed an issue where Viella would not walk when called for an interaction.

1.0.12

  • Modified the map.

  • Added stagger when countering Night Moss patterns. (Normal Attack → Smash / Smash → Guard)

  • Added a feature that lets you choose which unlocked items can appear in the shop.

  • Applied interaction animations.

  • Fixed an issue where the effect of Hesha’s Blood would only apply after moving to the next floor.

  • Applied additional interaction animations.

1.0.11

  • Added a delay to the loading screen.

  • Increased the speed at which the sword recoils after hitting the floor or a wall. (2x)

  • Changed Night Moss so counterattacks no longer trigger when attacking them during their counterattack preparation animation.

  • Slightly delayed the timing of damage when grabbed by a Chest Nireph.

  • Reduced the appearance rate of Chest Nireph from 10% to 5%.

  • Changed chests containing a hiding Nireph so they react differently when hit.

  • Expanded item catalog descriptions.

1.0.10

  • Removed unnecessary options from the Options UI.

  • Fixed text translation errors. (Korean)

  • Fixed an issue where Viella’s diary appeared at the wrong time period.

Source

Steam News / 3 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.