In this update4
Full notes
Full Twilight Ferry update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Events
- Performance
Twilight Ferry changes
Additions
Wisplight minigame expanded
Added Church model to the world.
New bridge prefab and grayboxing progress in the Midnight Scene.
Apex FX volume added to MidnightScene.
Added Twilight lightmap for improved lighting.
Additional dialogue portraits for MC and Firefox
Wisplight quest dialogue batches added.
- Meditation view updatesNew background, HUD layering improvements.
Changes
GameManager now loads emotions better for debug purposes
Meditation view improvements: emotions now sync correctly, selected emotions visible on UI.
Misc DialogueManager improvements:
ExpressionView now supports spaces in button labels.
Wisplights in minigame now use a custom Yarn function for cleaner comparisons.
NPCs can now self-destruct 💀
Moved dialogue palette and added orange tag.
Adjusted Tytti’s and Marjukka’s speech speed.
Various terrain and grayboxing updates.
Removals
Deprecated older events (LetThrough, Obstruct, SetTrigger, Spawn) in favor of the new SetEnabled event.
Removed old sync method for meditation view.
Bugs
Fixed stuff rendering above skillcheck windows.
Fixed black water issue in Twilight Scene (shader/material tweaks).
Source
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