Full notes
Full Triarchy update
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What changed
- Gameplay
- UI and audio
- Maps
- Performance
- Balance
- Fixes
Triarchy changes
This playtest we finally get to add the finale for the demo - where you must captain a larger ship and defeat whatever that may attract...
Already in the playtest? Invite your friends to play with you!
Wishlist & Follow Triarchy to keep up to date with future playtests and news for the game.
Tortuga Verde
A new island rises, full of life and home to the ever-enthusiastic Jum Jums. Alongside them lives the young Mossback, son of the legendary Tortoroxx. Despite his younger years (for his species, anyway), he's become famed as an industrious ship builder.
You could sure do with one of those - but how would you gather the payment necessary for such a massive investment? Perhaps there's a favor you could offer him, fortune favors the bold, try asking…
Multiple Ships
There is now more than one ship you can sail in the game! Alongside this new ship we have added a mooring system, and you must moor your current ship in order to sail a different one. This mooring system manages a number of situations behind the scenes, and sets the foundation for allowing you to own multiple ships as you explore further into the world.
There are a few locations in the world where you can moor your ship, including Mudley's Molehill.
Shooting Onwards
Eagle-eyed players will notice some menacing new mechanisms aboard this great ship. Giant Ballistae are a new type of weapon, mounted to the ship and used to defend it from gargantuan threats. I sure hope you don't happen across any of those in your adventures.
…but if you are so unlucky, it'll advantage you to know that their mighty bolts are pretty heavy. So take care to keep your Ballistae loaded, even while under fire.
Our focus is now forwards towards Steam Next Fest. Thank you to all of you who have played in our playtests and given us your feedback, you've helped shape the game into what it is now.
Our next Playtest at the end of August (#9) will likely be the last playtest before Next Fest. Please note that the end of August Playtest (#9) will reset all save files.
There are more big changes coming, especially to the marketing of the game - so stay tuned to check out all the cool stuff we'll be showing off!
Patch Notes
New island: Tortuga Verde
New island: Forlorn Tower
New questline: A Simple Sea Trial
New boss: Wyvern
New machinery: Emplaced Ballistae
New system: Ship mooring
New animation state: Burdened
New ship. Captainable, though not yet a replacement for your own ship. Much larger!
Cooking menus now have tooltips
Cooking menus now support drag-and-drop
Map Table menu improved - less island clutter
Players now get a Belt on taking on the Quest to kill Pete
Rafts can now have molotov hurling gribbles
New frontend UI flow for selecting character and world
Added LT+X to swap items in inventory for gamepad
Crash report dialog now can be used with gamepad
Open talent tree tutorial task now shows the inventory keybind for gamepad
Fixes
Fixed Air Slashes sometimes doing no damage
Fixed the Gribble Boss Bomber being invulnerable on repeat attempts
Fixed lunar flux falling through floor
Sea Worm boss no longer gets stuck underground
Removed a bunch of left-over float items out-to-sea
Gribble Boss explosions no longer affect the entire arena
Burning effects will no longer be visually permanent on the character
…and of course a variety of smaller changes and fixes.
Join our Discord and let us know what you'd like to see more of, and get guaranteed access to playtests!
Source
Changelog.gg summarizes and formats this update. How we read updates.
