In this update5
Full notes
Full Triarchy update
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What changed
- Balance
- Gameplay
- UI and audio
- Performance
- Fixes
Triarchy changes
This weekend we are introducing naval combat and threats on the sea.
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Ship Damage & Dynamic Seas
No more ploughing your ship straight into the shore of islands you're set to conquer. Your ship will now take damage from impacts, and even list heavily and partially sink if it takes enough damage. Thankfully there's now a handy Repair Station available to aid with minor patch-ups. Make sure you put a trustworthy captain on your helm.
The challenge of helming the ship has gone up a notch. As the weather deteriorates and visibility drops, you have to deal with heavy seas. Don't underestimate the wrath of Calypsis!
Rafts and Flotsam
How do Gribbles migrate between islands? A day of raft building, a pinch of seafaring skill, and a boat-load of luck. But they won't appreciate seeing your kind sailing up to them. Sail with a little more caution as you explore the world.
Depending on your mood, you may not want to avoid those rafts. You can leap off your ship and board them with a paralysing plunge attack. Or even ram them with your ship. After all, you're bigger right?
And if they do get the better of you and manage to sink your ship, look out for flotsam floating around. If you're stuck finding materials for repairs, salvaging flotsam could be just the ticket.
Belts & Weapon Sets
Navigating your consumable items can be tough when you're under pressure in combat. Especially if you're collecting all the things (we see you). But that's OK, because now there are belts! Pick what items you want to be available at a moments' notice, and add them to your belt for fast access.
And speaking of fast access - have you ever been fishing or chopping trees down and suddenly found yourself ambushed? Or have you wished you had two different sets of weapons available in a boss fight for handling different situations? Well you're in luck! You can now equip an alternate weapon set and quick-switch between them. I like this for having my axe or fishing rod with me - but what will you use it for?
Patch Notes
Added ship hull damage system. Stop sailing into islands!
Added Repair Station to fix minor ship damage
Ramming rafts with your ship is now possible. Scratch that. It's now REQUIRED.
Ocean waves now dynamically respond to weather
Flotsam can now be found floating in the ocean
But some flotsam includes Gribble migrations, look out…
Added new Belt slot to character, with belt system for managing consumables
Weapon set swapping system added
Item tooltips now float over the UI, and have been redesigned
Added more sailing music, along with remixed and ambient versions
Added more boss music tracks
Gamepad toggle building mode is now right thumb stick
Build keybinds re-done for gamepad
Changed exit helm bind on gamepad from Y to B
Continuous building mode is now a toggle
Player now leans as they turn the helm towards full lock
Added an in-game crash reporting system
Dying pirate questlines changed
Added new craftable Deathhead Maul
Fish sell values re-balanced
Several new necklaces, amulets, and rings added
Inventory menu updated to new more consistent layout, and reskinned
Cooking UI now allows known recipe selection to auto add items
Ventrapod SFX massively improved
Fixes
Fixed cooking not pulling ingredients from stashes
Vege Medley buff fixed
Fixed jump attacks not giving radiance
Fish properly ragdoll/respond when dropped
Fixed Pete jumping out of his arena sometimes
Fixed fishing cast bind not showing up on KBM and being wrong on controller
Fixed exiting fishing while a fish was hooked
Fixed coins dropped in impossible places
Ship sail can drop or raise all the way by just holding the appropriate input
Fixed SFX on hitting crab shells
Stopped being able to remove ingredients once cooking starts
Several fixes to music system playing or stopping at awkward times
Added a couple of buildable items that should have been included to the menus
Enemies can drown again! (yes, we're horrible people…)
Gribble ladders near their towers can be climbed again
Rapala no longer gives its bonus to strength permanently
The ship should not get thrown into islands and get stuck anymore
Some stuck spots have been corrected
Sail to a New Island part of the tutorial should now appropriately clear for clients
Items should now float appropriately and not instantly fall to the bottom of the sea
Certain regular items and quest items should no longer fall through the ground from opened chests
Worm boss should no longer become stuck underground
…and of course a variety of smaller changes and fixes.
Join our Discord and let us know what you'd like to see more of, and get guaranteed access to playtests!
Source
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