Full notes
Full Triarchy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
- UI and audio
- Fixes
This weekend brings a playtest with a focus on testing more of the bosses, enemies, weapons and armor in the game. This playtest will be open for approximately two days.
Already in the playtest? Invite your friends to play with you!
Wishlist & Follow Triarchy to keep up to date with future playtests and news for the game.
New Boss: Flubgrum, the Gribble Quartermaster
Gribbles have a diverse ancestry, while some are small they come in many types and sizes. There is talk of a gigantic, bloated Gribble champion - protecting their treasure from marauding pirate clans.
Can you take the treasure from its protector?
New Boss: Cragmaw & Marinox
Volcanic serpents are solitary by nature, their hunger too great to share. Yet within flooded calderas, where heat is constant and the stone remembers fire, a rare exception is made.
Marinox and Cragmaw have claimed such a place, not as rivals, but as brood-keepers. Here, the vents keep their young warm, and the enclosing rock shields them from the open sea.
They lure prey with the promise of wealth.
Patch Notes (highlights)
Added Bosses:
Cragmaw & Marinox
Sea Spinner
Flubgrum, the Gribble Quartermaster
Cephalomaw
Added Elites:
Gruk
Chef Gore'Don
Added Enemies:
Ash Worm
Vaellarmite
Ventrapod
Reefskimmer
Crab Rider
Barrel Bomber
Skwob
15 New Armor pieces
4 New Weapons
3 New Shields
4 New Islands
Some secret areas made more awesome
Added Gribble fart VFX
Mudley's home is now more civilized, but players can make it awkward
Added greatshield run animations
Scrolls of Revelation are now used at the Research Desk
Significant optimization of install size (16GB -> 8GB)
Buildables now start facing a more intuitive direction
Menus
Lunar flux system now visually shows the odds for modifiers
Added volume setting for ambience
Added 'Attention' system so you can see what new items are available within crafting, building, and inventory
Journal is now gamepad navigable
Fixes
Stopped Mudley from being kidnapped off the pier by ambitious boat builds
Fixed collision on Pete's cannon crush attack
Fixed bad collision hole on Daggerpoint
Fixed duplicate research success sound
Fixed Air Slashes VFX hanging around forever if it missed
Fixed crit damage not showing correctly in some cases
Fixed summoned skeletons living on beyond your death
Your summons now only show on your HUD, not teammates'
Fixed AOE status cancelling incorrectly when inside multiple similar AOE's
Key Balance Changes
Healing now adds to threat
Shield bash now does physical damage
Poise damage now adds to threat
Join our Discord and let us know what you'd like to see more of!
Source
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